Patch Notes: 18.7.0. 20 - 24 [Testlive]
Stuff is tested and on Test live:
Testlive-Patch-Notes-18-7-0-20
Testlive-Patch-Notes-18-7-0-21
Testlive-Patch-Notes-18-7-0-22
Testlive-Patch-Notes-18-7-0-23
Testlive-Patch-Notes-18-7-0-24
Nano's
In general good stuff is done for most professions and it looks like most professions a better balance in maintaining debuffs and easier/ more appropriate buffing them selves. Not sure how every change will effect our tools/ and roll in teams but I guess that will be minimal (as of yet).
Perks
The rework of the Breed perks. I’ll leave this out of this post (see: Testlive-Patch-Notes-18-7-0-20 - Breed Perks Thread)
Advies:
So nothing much and nothing much to complain about (yet?)
- CH is usable now because it will heal a lot at an instance, however long cool down (Haven’t tested the cool down yet but I guess still 60sec on the CH line) Not sure if I like this or not. For PvM a very powerfull heal assist, in PvP a one time bonus I guess. I’ll let you vent comment first.
(And no more Ely heck pocket for Yo!! Absolutely no loss there (imho))
- Bestest thing ever… Return from any morph back to normal nano. (This is not to be confused with the idea that people do want the morph buffs but not the morph visual) This nano will just cancel the Morph.
Weapons:
AS pistol is toned down further (recharge is made slower).
Personally I didn’t like the route FC is taking for Advies (AS route) was good, and further crippling that route is even worse. I understand the pistol is some sort of demand for PvP however if that pistol is also to be considered your Endgame special, and a toolset is build around that pistol, the toolset it selves is up for discussion.
If FC goes the AS route for Advies there should be proper support for weapons along the (entire) level range/ line. Which also means that the Advy should have equal or better (profession locked) items to complement that toolset (again for the entire level ranges).
If FC doesn’t want to continue the AS route for Adventurers it’s (imho) no loss eitherway but we’de like to see or keep a third special viable for both PvM and PvP. (Make up a new one?)