Najade has been kind enought to inform me about the way calculations in damage work, seeing as Auno's damage calculators dont work absolutely correctly therefor he showed me the Anarchy Mainframe Calculator which incorporates the mistake and dials it back to what it should be (http://ao.tcdev.de/calc.asp).
In this posts im redoing the calculations with updated numbers regarding the initiatives reachable, taken from my own Mp, calculations from Lainbr in a post earlier although making it a little less so it is reachable for all.
So new calculation numbers will go to:
2900 AR (Based on Lainbr's setup calculations minus some to make it reachable for all)
Target AC of 10k
Initiatives of 1400 (taken from my own Bow Mp setup without scope (With in this case taking the liberty of assuming the 2hb and 1hb can reache a same sort of Melee init)
Crit chance of 10 (Based upon own setup without scope)
Attack rating cap of: 2750 (Extracted from current Beast weapons)
Clipsize for Bow: 50 (Extracted from Beast Bow)
Asp with 88% agg/def bar and proc added in:
Estimated Damage Range: 1348-1348 (3179)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 45930 points.
Your average normal hit would be around 1348 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 127 points per hit.
Esa with 88% agg/def bar and proc added in:
Estimated Damage Range: 1827-1827 (4182)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 61860 points.
Your average normal hit would be around 1827 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 163 points per hit.
Accuracy with 88% agg/def bar:
Estimated Damage Range: 1408-1408 (4580)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 51750 points.
Special attack damage in 60s would be around 3450 points, bringing total damage to around 55200 points.
Your average normal hit would be around 1408 points.
Fling Shots in 60s would be approx. 2 @ 35s, adding around 3450 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 354 points per hit.
Lust of the Xan with 88% agg/def bar:
Estimated Damage Range: 952-952 (1903)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 31410 points.
Special attack damage in 60s would be around 16944 points, bringing total damage to around 48354 points.
Your average normal hit would be around 952 points.
Fling Shots in 60s would be approx. 8 @ 8s, adding around 8376 points.
Bursts in 60s would be approx. 3 @ 24s, adding around 2856 points each for 8568 points total.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 264 points per hit.
Now thats with 88% on the agg/def bar, ofcourse one wouldnt really want to be that all the time so lets check the 0% agg/def bar now:
Asp with 0% agg/def bar and proc added in:
Estimated Damage Range: 1348-1348 (3179)
In 60s with a cycle speed of 2.64s, (1.64s Attack, 1s Recharge) you would have attacked 23 times. Total damage in 60s would be around 35213 points.
Your average normal hit would be around 1348 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 127 points per hit.
Esa with 0% agg/def bar and proc added in:
Estimated Damage Range: 1827-1827 (4182)
In 60s with a cycle speed of 3.64s, (2.64s Attack, 1s Recharge) you would have attacked 16 times. Total damage in 60s would be around 32992 points.
Your average normal hit would be around 1827 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 163 points per hit.
Accuracy with 0% agg/def bar:
Estimated Damage Range: 1408-1408 (4580)
In 60s with a cycle speed of 3.64s, (2.64s Attack, 1s Recharge) you would have attacked 16 times. Total damage in 60s would be around 27600 points.
Special attack damage in 60s would be around 3450 points, bringing total damage to around 31050 points.
Your average normal hit would be around 1408 points.
Fling Shots in 60s would be approx. 2 @ 35s, adding around 3450 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 354 points per hit.
Lust of the Xan with 0% agg/def bar:
Estimated Damage Range: 952-952 (1903)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 31410 points.
Special attack damage in 60s would be around 16944 points, bringing total damage to around 48354 points.
Your average normal hit would be around 952 points.
Fling Shots in 60s would be approx. 8 @ 8s, adding around 8376 points.
Bursts in 60s would be approx. 3 @ 24s, adding around 2856 points each for 8568 points total.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 264 points per hit.
Ive used 1000 as the skill size for flingshot and burst in these calculations, i know they are incorrect, but for all weapons they have been used the same (1hb and 2hb ofcourse not)
A little conclusion:
We will hit about half as many times in full defence than the maximum amount with both 2hb and Bow. Even the Asp wouldnt be possible to get at full hits but will remain way easier to maintain at normal level of hits.
Now if procs would remain the same, landing them would become almost half as often in pvp where we most need them.
Damage compared to the Beast weapons seems to atleast be really fair at 88% agg/def bar, but at 0% the damage stays behind by quite alot. For Asp that wouldnt be to much, but both 2hb and Bow would suffer.
Just to show something to compare it with, here is the Beast Bow and 2hb and 1hb Weapons at full defence with same calculation numbers (see above):
Abandonment of the Xan:
Estimated Damage Range: 1480-1480 (2876)
In 60s with a cycle speed of 2.04s, (1.04s Attack, 1s Recharge) you would have attacked 29 times. Total damage in 60s would be around 46980 points.
Special attack damage in 60s would be around 12820 points, bringing total damage to around 59800 points.
Your average normal hit would be around 1480 points.
Fast Attacks in 60s would be approx. 6 @ 11s, adding around 9720 points.
Brawls in 60s would be approx. 5 @ 15s, adding around 620 points each for 3100 points total.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 250 points per hit.
Chaos of the Xan:
Estimated Damage Range: 1586-1586 (4335)
In 60s with a cycle speed of 2s, (1s Attack, 1s Recharge) you would have attacked 30 times. Total damage in 60s would be around 55830 points.
Special attack damage in 60s would be around 13027 points, bringing total damage to around 68857 points.
Your average normal hit would be around 1586 points.
Fling Shots in 60s would be approx. 7 @ 10s, adding around 13027 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 476 points per hit.
Gluttony of the Xan:
Estimated Damage Range: 1861-1861 (3764)
In 60s with a cycle speed of 2.04s, (1.04s Attack, 1s Recharge) you would have attacked 29 times. Total damage in 60s would be around 59479 points.
Special attack damage in 60s would be around 12306 points, bringing total damage to around 71785 points.
Your average normal hit would be around 1861 points.
Fast Attacks in 60s would be approx. 6 @ 11s, adding around 12306 points.
Results were calculated at 0.9 times normal and 0.1 times critical damage.
ACs reduced your average damage by around 291 points per hit.
End conclusion:
The creation weapons in full defence would do about half the damage of Xan weapons in full defence. To me that looks a bit harsh, sure they cant be as effective as the Xan weapons but more like 65-75% of their damage