TL5 Shade: Nano Changes Discussion
Please don't make the Prowler a seperate line... especially at 60 NCU! This is some very serious trickle (ar and def and keeping things non oe) that when added to the upgraded evades line (Spiraled Serpant) is ~93 NCU!
This is for a prof that still doesn't have a token board or very good abilities to twink CL... 1-174... (read again this is title level 5 shade!)
The initiative line is great... again, high NCU (50) for a TL5...
I think the healing proc is a step in the right direction... but I have to say with honesty that the biggest problem with shade at TL5 is AR. With so many profs having extremely high defenses it makes it very difficult to land our "all important" perks... (btw how can a backstab miss really?!)
So, why would we only slightly increase "Master Piercer" (Jab of Razor) and "Probe of Death (Pierce of Xark) by a minimal amount. Ask any shade... at tl5 we need more AR. I mean ALOT more. Piercing and ~+100 AAO.
Why on earth is there no nano resist line being added to Shade? Professionals where is our nano resist line?! This is an issue in pvm and pvp!
I loved the idea of a faster mechanic in sneak for a nano line... that actually made a lot of sense and would have really been a great nano for the profession. I don't think it would have changed game play that dramatically... except for making more shades. Is this just not possible with the mechanics of the game?
I know things are still going to be tweaked, but the NCU thing is just crazy... was really hoping for some interesting things for this profession in the balance at this TL...