On the nature of the AO setting
A new article written by Game Director Gaute Godager is out.
"This article will tell you something about the direction of the game, and how it will evolve through the setting and the story. First a bit of a disclaimer: I am by no means a literary or movie expert. There must be many of the players of Anarchy Online who know more than I do about literary genres and their definitions, or the trappings of Hollywood. Please forgive me if I step on any toes here."
Discuss, discuss, and discuss some more here. :)
Sorry to be harsh but what utopia you live in?
Quote starts:
1.
From being a "simple" story about the conflict between two sides (the clans vs. Omni-Tek), we're turning on the heat and expanding our scope. With the Shadowlands, we're going to build on this platform - making AO a game with a setting where the battle will be for the future of humankind, body and soul.
2.
With future expansion packs, we'll be doing even more challenging changes to the rules. What is the point of rules if we can't break them a little?
3.
For marketing purposes, that's completely unfeasible, but it would be nice to have a distinct title more indicative of the territory we're approaching - rather than describing the one we're leaving behind. Anarchy no more!
Quote ends:
1.
You are turning up the heat? How about having heat in the first place?! There wasnt heat to build on and still isnt. Building on zero is well.. building still but quite hard.
Multiplying 0 (your current heat) with x (your future heat) is still 0.
2.
Translation: You can still toss a dice for deciding what equipment/nanos/skills you will optimize and plan your character for. We will continue to throw dice here too to keep things exciting and promise even more complete swings of character power from one extreme to another! We will continue what we have done this far because frankly, we still dont have a clue...
3.
Anarchy!??! WHAT ANARCHY? Should have been ORDER ONLINE. With 100 to 75% gas level on most of the places where clanners and omni can walk anywhere with little or no risk and there is NOTHING you can do about it. What Anarchy? Only anarchy I see is the random way you make rule changes and additions...
Blah.
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This all sums to:
Sorry, OT vs Clans was fubar and didnt work. But hey, buy this cool addition and you will get a semi-working game that you should have had in the first place and perhaps we can even ****e it up with some conflict. Woot! Arent you happy now?
Zarch and da chars
we're all fanboys, not all happy, but still...
Thanks for the article Gaute. Many of us have read the AO novel, and we're hoping that the story would be played out to some degree in the dimensions.
While this has been difficult (not going into all that here), I'm glad that the expansion pack will expand the game and, hopefully, it's story options.
Perhaps the addition of some other antagonists (from the time period of the Shadowlands expansion) will help players get into a storyline/events? :D
Thanks for dropping by irc too, sorry that most of the trolls are there. They don't speak for all of us. ;)
Cheers,
Ecce/Unarie/Abunari - rk2