Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: HOW TO BALANCE while leaving the LLTS alo
Quote:
Originally posted by Cheetra
i didnt' say anything about reducing MA self crit buffs. I didn't say it for a reason. I did mention limiting to MA fists, ma weapons, and bows.
That solves the issue of weapons that where never intended to be in MA hands critting like mad.
As a "fix" for wanting crits nerfed across the board, you suggested removing MoP and leave the LLTS alone. This is a 7% crit reduction for everyone except MAs. Without adding in the adjustments to the self-only crit buffs, this argument is entirely "nerf everyone else but me."
This has nothing to do with MAs using non-MA weapons. That's a bone you threw out, intentionally or not, to make it seem like you are conceding something.
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: HOW TO BALANCE while leaving the LLTS alo
Quote:
Originally posted by aaronb
As a "fix" for wanting crits nerfed across the board, you suggested removing MoP and leave the LLTS alone. This is a 7% crit reduction for everyone except MAs. Without adding in the adjustments to the self-only crit buffs, this argument is entirely "nerf everyone else but me."
This has nothing to do with MAs using non-MA weapons. That's a bone you threw out, intentionally or not, to make it seem like you are conceding something.
nope, i'm agreeing that some weapons ( ala river6 ) likely shouldn't bein the hands of a MA, either should a Beam IMO ( which i stated previously ).
MA weapons are balanced for use by a profession that is intended to crit.
Do you honestly think the devlopers put weapons into the hands of MA's they intended to crit at the same rate as other professions? okay - given track record that might be valid but we'd need confirmation on that, from what I've seen, MA's using MA weapons isn't the problem, it's MA's using things that the developers never considered going wit the class like shotties, River6, beams etc that's the problem - all of these have much higher crit damage then do items normall thought of as MA weapons.
Think of it more like i'm trying to throw every solider, enforcer, adventurer, and any one else using a weapon a bone, in that instead of the item they carry with them 24-7 being nerfed, the buff that they only have occasionally be nerfed instead.
I also mentioned having the higher ql VE's drop, which will in take some time to hit ( 250 mission aren't a cake walk ever ), and the 250 VE would eventually replace llts as it's got lower init penalties.
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: HOW TO BALANCE while leaving the
Quote:
Originally posted by Cheetra
Think of it more like i'm trying to throw every solider, enforcer, adventurer, and any one else using a weapon a bone, in that instead of the item they carry with them 24-7 being nerfed, the buff that they only have occasionally be nerfed instead.
No, you're trying to redirect a nerf targetted at you toward everyone else and completely evading it yourself. I think Arsiine's post earlier was a pretty accurate assessment of what Funcom's point of view is here.
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: HOW TO BALANCE while leaving the
Quote:
Originally posted by aaronb
No, you're trying to redirect a nerf targetted at you toward everyone else and completely evading it yourself. I think Arsiine's post earlier was a pretty accurate assessment of what Funcom's point of view is here.
Aaronb, if you wish to read my mind by all means tell me what i'm wearing, if not please accept i am in fact looking for a better solution to this.