Re: yes but we differ upon the why
Quote:
Originally posted by Blackwing
*edit: gamma is i think not prof locked, neither is the custom reet so i am still unsure about the correct time frame they popped up*
I am 99.999% positive that the gamma is fixer only, if it wasn't everyone would be using one at around level 41 ;) and I do have 2 of them sat in my bank, so I have seen them :)
Hugs
lilnymph
he ... true does not really matter...
my fixer never got one because i had horrors about this dungeon from the time i camped for my crat suit.
its just that a clan mate was using it on his ... hmm forgot.
it is a nice gun for a while but it is not necessarily worth the trouble unless you stop leveling.
http://auno.org/ao/db.php?cmd=view&id=156770&t=ag
Re: yes but we differ upon the why
Quote:
Originally posted by Blackwing
my basic argument is that ipr and class specific items are in no way related.
again we are at a deadlock. you cannot prove me wrong, neither can i prove you wrong.
My point is that if you put a great Piercing weapon in the game, it will get used by players in one of two ways:
No IPRs: enforcers can spend a few levels maxing green piercing skill and add it to their repertoire.
With IPRs: everyone can reset their skills and use it.
Therefore, if FunCom wants to put a great Piercing weapon in the game, but doesn't want everyone to use it, they would make it Enforcer-only.
I think that is one reason (maybe not the only reason) that we are seeing more and more profession-specific weapons.
Re: Re: yes but we differ upon the why
Quote:
Originally posted by Curmudgeon
My point is that if you put a great Piercing weapon in the game, it will get used by players in one of two ways:
No IPRs: enforcers can spend a few levels maxing green piercing skill and add it to their repertoire.
With IPRs: everyone can reset their skills and use it.
Therefore, if FunCom wants to put a great Piercing weapon in the game, but doesn't want everyone to use it, they would make it Enforcer-only.
I think that is one reason (maybe not the only reason) that we are seeing more and more profession-specific weapons.
It's also the reason why a weapon like the Edge of Tarasque is guaranteed to be used by every enforcer once the buffs are there for them to reach the skill levels. Regardless of their ip investment.
There's no way for them to reward someone that's invested heavily in any weapon type throughout their character's development because everyone can switch to that weapon easily. There can never be a group of top pistol users. Or a group of top assault rifle users.
Nobody should have an objection to a small group of people that sacrifice in other areas to have a superior weapon or nanoskill. Those that implant in the weaponskill despite nanoskill conflicts and vice versa. Those that raised a skill to the maximum every level from the start.
Re: Re: but if you look at a weapon
Quote:
Originally posted by Curmudgeon
Blackwing, here's my counter-counter argument:
People seem to feel that "weapon switches" are a gawd-given right in this game. I disagree. If you are an enforcer and you go 2hb for most of your career, but then decide to go to 2he at 161st, you are quite capable of raising 2he over the next few levels to max it. IPRs were not introduced to this game so that people could switch weapon styles at will. Although it's inevitable that people will use them for exactly that.
Yes, the static skill system has already been FUBARed by IPRs. They are starting to put in more and more profession-specific and level-specific items, to cover the mess they made. If your static skill system is starting to dissolve, you have to prop it up with gear restrictions.
No you should play the same old char for the rest of your boring missery life shouldnt you? We can't let people have variety. That would be to fun! and Fun we can't have.. We must have responsibility and whatnot!.
Christ.