Funny thing is that when a game/mod is released with multiple maps, players always want to play on same ones.
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I wasn't talking about AO. Just saying that the majority of players want choices but not too much diversity.
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Question : will there be more in game event in the future like it was back then in the ol days? *is a returning player*
I have been reading for a while of all these concerns/upcoming changes/balance issues/ Testing/ ..... from the Dev's ...
Making all weapons viable in PvP... AO has to many weapons that are crap in PvP because of the different rules applied to damage in PvP.
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Synopsis
Implementation of a PVP Efficiency stat on all weapons in the game:
1) Remove the global "50 % damage" on all weapons currently in place in PvP.
2) add a PvP Effieciency Stat to all weapons and set it at 50%.
Note: This removed the global setting and replaced it with a weapon variable setting that's exactly the same as the Global 50% damage setting. All things are the same, except now you have a independent variable on each weapon that can be adjusted.
3) slowly bring back weapons into the mix by adjusting the PvP Efficiency on each weapon. Now you can adjust weapons that become Outdated or Overpowered based on Game Changes.
4) adjust for balance on each weapon as the game continues to mature.
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Illustration of the PvP Efficiency Stat:
Advanced Joint Clans Scout Pistol
Flags Visible, Modified Description
Can Carry, Wear, Fling Shot
Patch 14.9 15.0.1
QL 200
Type Weapon
Slot Right hand, Left hand
Value 1200000
Equip time 1s
Attack time 3s
Recharge time 1.5s
Range 26 m
Clip 36 - Bullets
Damage 45-420 (300) - Projectile AC
Attack rating cap 2000
PvP Efficiency 50%
Initiative skill Ranged init
Mass 0.98kg
Multi ranged 804
Attack skills Pistol 100 %
Defense skills Dodge ranged 100 %
Requirements
To Equip
User Profession == Adventurer and
User Pistol >= 1051 and
User Fling shot >= 526
EffectsOn Equip
User Modify Multi ranged 12
Notes:
If the Developers think that this weapon is not viable anymore in PvP, They can adjust the "PvP Efficiency" percentage.
The idea here is that each weapon can be easily adjusted up or down based on the PvP efficiency stat.
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Historical Change in PvP
Most weapons in AO were created and balanced by the original Developers before the Global Changes were put into place. After the global changes, this left hundred's of weapon, not viable. Most of these weapons were never adjusted after the change...
In 2002, PvP damage was adjusted with a Global Setting:
-half damage
-1/2 crit chance
-100% healing
These Global Changes adversely effected specific weapon types. Fling and Burst took the biggest hits, while full auto and Aimshot got a tramendous boost. This left only a handful of weapons viable for PvP.
General breakdown on the global changes had on ranged weapons:
FLING Shoot:
Fling before the 1/2 crit implentation give u a decent chance to get a high damage shot, basically a crit. With the 1/2 crit nerf, weapons that relied on High Dmg Crits were severaly hurt and not viable in PvP without the support of another more powerful special like: Aimshot.
BURST shoot:
Most weapons that have burst without FA seem to do adv. damage and have a recycle rate on burst of about 30 sec.
Because PvP is 1/2 damage, the fight usually doesnt last long enough for the sec burst. Burst is basically 3 normal shoots. So, under the current system it is reduced to 1.5 shoots in pvp.
Medium Damage Weapons with high speeds:
The current system with the 1/2 crit and 1/2 damage kills these weapons.
Low Damage Weapons with super fast speed and a very high crit:
The 1/2 crit nerf seemed to nullify all these weapons. Most of these weapons if they have a special. it will be fling or burst. This gives very little incentive to pick them because what I stated above.
So, It seems we are down to 3 types of weapons that can deal with the current pvp system: 1) mega damage 2)Aimshot and 3) FA.
MEGA DAMAGE weapons:
The current system is 100% heals, So in order to be effective you have to do more 1/2 damage then the 100% healing. If you had a weapon that does 1000 pts of damage normally, It would be 500 pts in pvp. So, this leave us a hand full of weapons that are available.
Aimshot weapons:
Aimshot has the potential of doing 10k of damage normally. So, in pvp that will equal a potential damage of 5k. This makes Aimshot a very viable choice in PvP, as long as the recycle time on Aimshot is fast. Slow recycle Aimshot weapons are not viable, so those weapons are out....
Full Auto weapons:
Full auto weapons that have the capablity to reach 10k are mostly limited to Assault rifle class of weapons. And there are only a few in that class that have the potential to reach 10k damage. But the same rolls for Aimshot apply to Full Auto. Recycle time is the Key on Full Auto.
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Will we continue to see any form of Bow support for Martial Artist in the form of weapons or will this remain an anomaly in the Martial Artist tool set of having perks and equipment which buff the skill but only ranged initiative based crossbows as viable weapon choices.
will chuck norris be making a special appearance in game when the new engine is implemented?
also, of less importance, will we be seeing any changes made to the 000 rubeweapons so that they will be viable choices for those of us that like to be different but still competitive?
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Intentional forced flagging of another person or kite disruption may be investigated as a Rules of Conduct violation.Quote:
Rules of Conduct
You may not harass or threaten other players in any form while online in Anarchy Online. You may not use information you get in-game to harass people out of the game.
Note: We encourage role-playing in the game and on the role-playing conference, but remember that role-playing is no excuse for harassment. If you want to play an obnoxious role, you have a great responsibility to avoid hurting other people's feelings. These social guidelines take precedence over role-playing in a conflict.
TAKE COVER! RoC PULLED OUT!
Makes sense.
I would think "deliberately attempting to interfere with someone kiting, by either forcing them into a situation where they are pvp enabled and you, or others, kill them, or where you deliberately engage in repeated tactics that cause the kiter to lose control of the kite".
Ie running into the kite to cause the mobs to beat the kiter to death, or going in flagged so as their aoe attack pvp enables them, letting you kill them.
Common sense should tell most people to stay away from the big herd of rocks.
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