The main thing i see with incoming (or not :P) as and 2x aao check changes is that tl5 advy will go from zomgzuber up to godlike and MPs, crats or whatever will still go down with just regular hits, it may just take a bit longer than it does today.
Printable View
The main thing i see with incoming (or not :P) as and 2x aao check changes is that tl5 advy will go from zomgzuber up to godlike and MPs, crats or whatever will still go down with just regular hits, it may just take a bit longer than it does today.
????????
what are you talking about?
the above poster said evade profs. true evade profs are MA fixer, shade and crat.
MP isn't included, but I think they probably need better definition as either an evade prof, or a reflect+sub evade prof. NT has enough defences.
If you can't perk NT, you need to wait out their defences and kill them using standard methods.
True evades profs? Crats? How? Because of natural high evades? Our acrobat?
Just because a profession dedicates every slot to something to raise evades does not an evades profession make.
Only 'true' evades prof would be a fixer, with pretty much 100% unperkability going, bar MR, obviously.
I'd be willing to go with:
A true evade prof is one which relies on evades for primary or secondary defence, but not in conjunction with coccoon.
But, also, you have to assess what other defences a toon is capable of making. like, if a toon can't equip for AR or HP or reflects or some other "OTHER" defence in every slot, or, not in an effective way, they become a evade prof by default.
so, that would be fixer, MA, shade, crat, trader and MP would be included by this definition, because they really don't have any other active defence, certainly not coon, strong reflects, or substantial healing capabilities, not advy, not sold, not enforcer, not doctor, not keeper.
while trader IS an evade prof, I don't want to talk about them.
In this game, everyone but engies and docs are evade profs. Yes, even soldiers are, if they chose to.
Eh, different definitions of what makes an evades profession, then.
Heck, at tl5, even docs are.
yup yup and that difference is in evade support... be it perks, buffs or profession specific items
So with that logic only... engi, doc, enfo and sold are not evade professions and im fine with that. Some professions would be quasi-evade professions such as... agent, keeper and NT. That makes the other 7 full evade professions... how I come to this conclusion is based on the different type of evades said profession gets and the ammount they get from buffs, perks or items.
Some are better off than others because of the rest of their toolset and excluding fixer they all can get near the same ammount of evades without perks.
Some perspective for the poor MPs in this thread - TL5 shade with 300 ofab, ql250 CC and 2 iGoCs has around 1800 AR and about 1600 def \o/
Will someone please think of the childr-err-shades! :D
They should lower some of the lvl 190 perks down to 170 and also make the 5k absorb tattoo useable at tl5 without massive sacrifices. So we could all make threads about rolling deathstabbers of doom instaganking everyone. Shades would kinda deserve it for being totally crap at sub-TL7 pvp ever since they were created.
And generally, thats how id rather see the changes anyway, neglected profs getting boosted and improved to others level, rather than castrating midgets with garden scissors and calling that balancing.
Hmm I see much higher stats floating around for enfs o.O
I guess shades > enfs for TL5 PVP? ;)
No, tl5 shades are much worse than tl5 enfs but im trying to proove that ar and aad values alone dont mean a s...t.