so you are telling us the calm nerf
totally dodged test life?
sorry for the strong words but are you nuts?
what should a crat or nt do to get into a team now in the 80-160 range? bellydance maybe?
if the change to calm resistance is anything like the charm crat line which is totally useless between 80-160 - and you give no reason for it being not so - then you effectively killed crowd control.
crats are not able to cast their higher mezzes due to the steps in between neither are nts (plus nt calms have a high resistance per se).
may i ask who had this bright idea?
(as for the root crap sorry i dont pvp so i could care less. i am however amazed that i now have to stand around a couple of minutes until the root breaker stim takes hold. yay! makes missions so much more exiting.)