Originally Posted by
BytEfLUSh2
Gaaaaaah! I don't PvP, I don't care (much) about multiboxing, but I have to protest this abuse of "milliseconds". It is close to impossible for a regular, coordinated team (no matter how they are communicating) to fire up 6 specials within a few milliseconds. Hell, it's also not likely that a MB "team" could do that. It may happen in "a blink of an eye" (roughly 70ms IIRC), but let's take a look at the two categories of attack:
LAN party with 6 people:
- You all target the same person beforehand
- Leader yells "attack" (T: 0ms)
- Soundwave of the command reaches your eardrums (T: 6ms) (with few assumptions)
- Brain decyphers the command (takes ~20ms; T: 26ms)
- Things start getting funky here - you cannot find a group of people that processes the information in the same time span. Takes approx. 200ms - 800ms even if your finger is already on the key (T: 226ms - 826ms - upward if you're inexperienced)
As for FC, only the last step matters since that's what they get on their servers, in their logs. Even the most experienced group that's been used to legal group PvP would be off by at least 10s of milliseconds.
Multibox:
- Player fires up multiple clients and finds the target
- Decides to attack (T: 0ms)
- MB sends TCP packets or virtual key commands to running clients. (takes ~5ms (my estimate), T: 5ms)
- Even if other programs, routers, or anything else on the internet interferes with these, the fact is the packets were sent almost at the same time and will arrive within a few milliseconds to their destination
Boom, you got a multiboxer.
And in case you're worried about false positives, just let some ARKs follow suspected MBs around. On their next attempt it will be clear as day.