Originally Posted by
Contra
The problem with newbs isn't that they don't see the value of an item, therefore needing a color code. It's the absurd number of useless junk in the shops paired with the incredibly huge cost of those said items.
This color coding won't change that problem one bit.
What FC needs to do, in order to please everyone(mostly), is to actually read and implement suggestions proposed by players for many many years. If you open up the game suggestions forum and read it all, if you know the game a little, you can actually choose alot of those suggestions that would actually make this game great again. Newbs don't need a color code on a sword they can't afford and they don't need a color code on armor and implants they can't afford. To help the newbs, make them able to afford those items.
-delete 80% of the items in the shops. Atm, their single purpose is to confuse new players.
-reduce the prices in the shops. If you're just coming out of noob island and you see a shop, you wanna know what's in there that could boost your toon's performance, right? Well, untill you see that doing all those missions on noob island and farming all those dynas over and over for 2h straight only enables you to buy 1 nano and 2 implants. Then what does any casual player do? He will quit. FC needs to realize that nobody starts a game with grinding in their minds, but with "having fun". Well, there is no 'fun" when you can't afford even the simplest things. And don't sell me that "you can download clicksaver, right, and you can make GAJILIIONS selling concrete cushions" story, please. When you download a game with the ideea of fun in mind and then you notice that you need 3 other outside programs to make money, grinding for hours, you move to another game that provides the element that's missing in this one.
-remake lowbie quests so they actually reward players for their efforts. No, doing a mission for 5k credits isn't rewarding. Make a profession specific line of quests that provides the newbie with:
a)a decent weapon that levels with you for a while and doesn't require ammo.
b)a backpack containing useful nanos for your profession.
c)a set of basic implants that can grow in ql(upon right-clicking) as long as you don't add clusters to them. Then, the newb can choose if he wears ql10 imps or waits till he can wear ql30. This quest would also teach newbs the "ways" of tradeskilling implants.
d)a set of profession based armor that levels with you for a while.
my 3 cents