Re: BUMP for new complete IPR
Quote:
Originally posted by Ghandalf
After the last patches changes, when it comes to viable weapon choice, armor, newly needed tradeskills, skills you no longer need (critnerf), I find it strange that this hasn't already been done, but I would atlesat suggest, or rather demand we all get a new complete chance to IPR.
You're not in position to demand anything, and a full IPR is totally out of the question according to funcom. However, stated by a Funcom employee, the option of earning IPR points after titlecaps (@ level 200 most likely) might be a future option.
bump i guess
Re: Re: Ok, it continues...
Quote:
Originally posted by Kuroshio
Or those that originally invested in SMG/Burst are ahead. I know I saw a post from a trader who specifically wen SMG/Burst to wield the MPS/MCS because he liked making his own weapons. Now if the Manex is that much better (and it's not) he got rewarded for it. Why should you get a reward?
And who mentioned the Manex anyways? Wasn't me...Is that the weapon you want to "try"? :D
Yes, and that trader was clairvoyant enough to foresee that Manex would be the next flavor of the day. Manex IS that much better actually. If you'd like to see why, send me a tell and I will show you why it's superior. You chose an inferior weapon, that's your call :D
Quote:
Nobody but themselves forced them to choose the Schuyler. Personally I choose not to dig the game deeper into balance issues by letting IPR continue to exist over people that knew they were doing the wrong thing and did it anyways.
Schuyler is just an example. I would hope that you'd be intelligent enough to understand that. If you want more examples, crossbows could be another one. Shotguns are the 3rd one. CHS is the fourth one. When the NT crystal comes out, it will be the 5th one. If funcom listens to MPs and makes creation weapons viable it will be the 6th one.
Quote:
It'll become pointless when either Funcom says (again) no more complete resets. Or people stop posting every patch asking for one because there's a new item in the patch and they've blown all their reset points trying to follow every trend. I kinda hope Funcom is perverse enough to be doing that on purpose to make people blow them. Then put in some lengthy quest in order to earn more. I suggested a machine personally but that would be fun as well.
Yes, they said it before last IPR too, then conceeded that there were too many changes made to the game, and they would give one. I wonder how many changes to the game did it take to bring the first one along, and how many will it take before the next one comes about?
If the change to LLTS actually comes about, and funcom, as promised will give several IPR points back, it won't be fair to those who used LLTS. Because those points will be free to those who haven't used LLTS to begin with. And while those points are used by those with LLTS to fix themselves, they will be free to those who haven't to use for other things. Of course you won't need those points. Because the green color made you sick. Just like the above quote of yours sickened me. Read it again yourself, perhaps you will understand why.
Quote:
A couple people using an item or ability that's overpowered doesn't lead to a nerf. A couple people don't tip the balance scales. Its when something is done en masse is when the devs start looking for where they stashed the nerf bat.
I'm still waiting for you to give an example of when did funcom nerf something because everyone was using it.
Re: Re: Re: Ok, it continues...
Quote:
Originally posted by Loretta
I'm still waiting for you to give an example of when did funcom nerf something because everyone was using it.
All the Crit items? FA? Drop rate of Decranum?
all from this thread :)
hugs
lilnymph
Re: Re: Re: Ok, it continues...
Quote:
Originally posted by Loretta
Yes, and that trader was clairvoyant enough to foresee that Manex would be the next flavor of the day. Manex IS that much better actually. If you'd like to see why, send me a tell and I will show you why it's superior. You chose an inferior weapon, that's your call :D
It's not about being clairyvoyant. It's about choosing a skillset, sticking with it and when a nicer item comes along getting rewarded by already having the skills for it. By not having to level to get it.
As for your challenge concerning the Manex, mind if I have a GA4 smurf stand in. That way he can show you why the Manex is inferior :)
Quote:
Originally posted by Loretta
Schuyler is just an example. I would hope that you'd be intelligent enough to understand that. If you want more examples, crossbows could be another one. Shotguns are the 3rd one. CHS is the fourth one. When the NT crystal comes out, it will be the 5th one. If funcom listens to MPs and makes creation weapons viable it will be the 6th one.
Can't remember if it was a single crossbow or all of them that had the rifle/bow reversed. I do remember MAs had picked them up mostly for the alpha capacity in PvP, often switching to a real weapon (or fists) immediately after. So on that one: tough luck. They willingly chose immediate power over future benefit. It was their choice
What about shotguns? Shotguns have remained untouched. The crit scope nerf? Well people invested IP in an item to increase the number of crits they did. Those items didn't stop working did they?
CHS, you lost me.
The possible NT crystal that is supposed to up their nuke damage in exchange for not being able to wield a weapon right? Erm...any NT that relies completely on that nuke power I'll enjoy eating for breakfast, even though the pins get stuck in my teeth. I'm a trader after all :D
Quote:
Originally posted by Loretta
Yes, they said it before last IPR too, then conceeded that there were too many changes made to the game, and they would give one. I wonder how many changes to the game did it take to bring the first one along, and how many will it take before the next one comes about?
Here you go.
Quote:
Originally posted:
15 December, 2001
Gaute Godager - Game Director, Anarchy Online
There were many people with the conviction that overequipping is part of the game, and should not be punished. Some people said overequipping is the only way to solo / survive. Others think (maybe the most popular vote?) that extreme overequipping should be punished, and some (a few) think all overequipping should be reacted to at once - hard.
Having pondered this for quite some time, what I think I'd like to do is change the overequipping rules only when they come as a "package" of other stuff that can make life easier.
These are the solutions I would like to implement: (Disclaimer! Please understand that these are design suggestions, not promises, as to the way they should be implemented. View them as the general "gist" of things.)
Before I go on with the concrete solutions, I would like to say that since my preference is to group the changes - to make it a package, it will take some time before all the changes are implemented. It can take a few months because they might be quite big. We will keep you posted on their progress though.
At the time we implement any changes in the overequipping rules, include the following changes to the game:
...
- A ONCE-OFF VOLUNTARY "IP- reset". I have to make sure right now the limitations of it! (An IP reset means that you keep your level and experience points, get your skills reset, and IP returned.
- This will happen only once in the history of the game. (As long as I am Game Director at least :p)
1 change was the primary cause. Overequipping. IP lost to release bugs prolly assisted FAR more than any other balance changes. Developers know that nerfs are inevitable. Only players want to pretend they're not.
Quote:
Originally posted by Loretta
If the change to LLTS actually comes about, and funcom, as promised will give several IPR points back, it won't be fair to those who used LLTS. Because those points will be free to those who haven't used LLTS to begin with. And while those points are used by those with LLTS to fix themselves, they will be free to those who haven't to use for other things. Of course you won't need those points. Because the green color made you sick. Just like the above quote of yours sickened me. Read it again yourself, perhaps you will understand why.
And now you see why giving IPR away is a bad thing. Just be glad I'm ncie enough not to take advantage of it. Really I'm not that nice, but I won't go through the bother of stripping down and getting rebuffed just to squeeze an extra couple points of damage out of a weapon. Or squeezing and extra couple points of skill from min/maxing.
Quote:
Originally posted by Loretta
I'm still waiting for you to give an example of when did funcom nerf something because everyone was using it.
Erm, lilnymph pointed those out again for you.