Originally Posted by
Lliers
There is a lot to like in the NT nano changes, but...
AoE nukes getting their recharge time increased by about a factor 5 to discourage mass kiting. We all knew something like this was coming.
I would like to know what the purpose of AoE nukes at all. There has been no other use for AoEs except in solo kiting or kite teams.
* If we are intended to kill one mob at a time, then AoE draws unwanted aggro in solo.
* In teams, I never AoE nuke so as to not accumulate unwanted aggro on the tank or healer.
* One possible use for AoE nuke would be to try to pull aggro off the healer, but this generally results in the swift death of the NT, so the sacrifice is hardly worth it.
If NT's are not to be weapons of mass destruction, then I would like to know what our role solo and in teams ought to be. Crats are better for crowd control. We will hardly be the main DD due to the cost and recharge/lockout times. Roots and snares are being discouraged across all professions. Is our future purpose primarily to feed NP to our teammates?
Other things that I'm finding a bit disappointing after spending a long career as a (Froob) NT:
*NT's loosing city warps and getting warp to grid so that we'd be just like Fixers, Docs, and Traders.
*All special nukes and special effect nukes getting pulled from our toolset (GA nukes, Gravitational Anomaly, Candycane, etc...)
*Apparently froobs will be able to receive NS, though I would have been perfectly happy to continue to prevent froobs from receiving Neuronal Stimulator, but rather have the ability for Froobs to *give* Neuronal Stimulator to SL players.
*I'm guessing the wiggle room for additional MC buffing items will probably not be froob friendly.
*No nano burst for froobs is really unfortunate.
I felt that NT's lacked clear direction and role in team before the nano doc, and now it's even less clear to me.