Just half the +dmg I added at the end of each dmg test for agents since min and crit are the same.
you can sorta do the same for keeps also as +3 dmg for crit is negligible but I'll add some on this post.
capped agent crit
You hit Punching Bug for 4810 points of poison damage. Critical hit!
4810-680/2 = 2065 crit
Acouple Keeper reg hits
3427 AR
You hit Punching Bug for 2839 points of melee damage.
Capped hit at 3550 AR
You hit Punching Bug for 2861 points of melee damage. +22 damage 1 damage difference between min and max
If the increase of damage for agent is the same for other weapon types my shotgun agent should get around 200 more crit damage from crat alone meaning that 480k DPM might not be unreasonable to expect with a full team and better gear.
1k + weapon MBS doesn't work, keeps cap out at 3550 and agents at 3700. It could work maybe if each prof has something like a multiplier that is applied to the weapon MBS to create a max AR unique to each prof.