Originally Posted by
Ocene
I will just comment on that quote.
This is Anarchy Online. And complex puzzles became part of the landscape since launch.
The complexity of AO is what kept it alive for so many years.
Bringing something to the vendor, just for the sake of masses to enjoy, will produce what happened to SWTOR, and to AION, and to WHO, and all those games that lost like a million players in the first 6 months from launch.
Our complexity is what makes the difference between kids and adults in AO. Let's help the kids in the new start up areas.. let's not hurt the adults.
And I still love you Fia.