serious problem with this change
this thread has too much focus on the effect this has on established players and not enough on how this effects newcomers
Edta had a VERY valid point that needs to not be ignored
Quote:
Originally Posted by
Edta
* New players (without money) don't have a reliable source of stims.
there are a few things that cause new players to wtfragequit early on
1. they run to the left and dont talk to that guy
2. they're credstarved for the first 3+months of gameplay unless they either buy credits or beg
3. if this change goes through and the normal stims don't stay in shops, they /quit because they can't even afford basic healing
I still remember struggling to afford to purchase implants that were half my level for the first month playing as a froob, if it weren't for the fact that i love ultra difficult and complex problems i would have just quit.
if you do remove the normal stims, something needs to be done in both subway and newbie island to increase the amount of creds new players receive.
if it isn't you will see a lot more logon->create toon->play for maybe 2-6hrs->never login again
in this industry, without retention of new customers marketing is pointless
if you want to really get the most bang for your buck from the new engine, address these issues, please.