Originally Posted by
Gatester
Do traders benefit from more nanoskills? Yes.
Simply put, there is no sacrifice. If I have 200 extra weapon skill on a toon, I can land hits and perks more easily, which is similar to nanos landing more easily with more skill. In this case, having extra nano skills has to potential to allow you to cast a slightly stronger tool, which is comparable to perks hitting slightly higher damage tiers.
Rather than thinking down the line that a harder to use nano should drain 3500 max health and do 7000 damage, I would prefer it be viewed as an extension of the benefit to increasing casting effectiveness. Traders should not and will not be twinking full nanoskill setups to use this health drain, they will do so because twinking nanoskills improves their overall toolset. That 200 points of weapon skill does not increase perk damage by 2000 points on every perk and it should not do the same for nano beyond their intended level of effectiveness.
If this final level of health drain is truly as useless as people want to make it sound, then ignore it. Not every tool needs to be overly powerful because it is a little harder to use and honestly I would be happy with even more variations with even higher casting requirements that should be concievably impossible for players to use. How many of you can actually say "I love not having anything better to cast when I get CM, twink nanoskills, or land both drains." That is what this is, you guys are working from the top down and that is the entirely incorrect way of viewing these health drains. You have a health drain that works without any skill drains running, you have a better one for when the first drain is running, you have an even better drain when you have both skill drains running, and it just gets better as you get more skills. Why do you guys want to eliminate "better" nanos in exchange for nanos that take no effort?