Hope I am mis-understanding
Quote:
Originally Posted by
Ilaliya
We're going to do something with outdoor player cities. It just has to wait until at least after the new player experience is out for us to schedule any serious work there.
Honestly, speaking as a gamer ever since I played UO if someone asked me "what's the coolest hypothetical feature in an MMO" my answer would be some variant on outdoor non-instanced player cities/housing. Something that players could build out in the wilderness, in order to feel ownership over a piece of the game-world. It's about taking what is otherwise some random piece of terrain and whatever mobs happen to spawn there, and building something that is yours and calling that place home.
So I am extremely passionate about an outdoor city feature, and it's not something we're going to do away with. That being said, I think there are some deeper issues with the current implementation of outdoor cities. I feel in general that outdoor cities is feature that to be done properly should to serve some tangible purpose within the larger structure of the game, and also needs to have a high degree of customization and personalization. It also should probably not be strictly based on a first-come-first-serve basis, in the sense that for this feature to be successful you don't want a small number of land-barons controlling all the land. So you want mechanics that encourage participation and investment measured in something other than just having enough creds in the bank.
For technical reasons, the server merge/server migration means we need to reset the outdoor cities. Any serious improvement to the outdoor cities feature would also require a wipe, for obvious reasons. Since we have to clear the outdoor cities anyway, it seemed logical that instead of turning them back on we improve the feature first. In the meantime, we have the instanced cities. And then it's about reimbursing orgs who have outdoor cities and making sure that the pricing for the instanced cities is right, and addressing any functionality that went missing.
In reading this I am coming to the unfortunate conclusion that the plan is to turn outdoor cities into more pvp zones. How else can this game deal with other than first come first serve. Ghastly idea if that is the plan. There are way more than enough pvp opportunities in the game already.