The IP reset/exploiters/overequippers
HI.
I am all for getting the exploiters. Nothing ruins a game more then those.
As for overequipping. At some cases I think it goes hand in hand with exploiters.
I once did a small PvP run in 2H0 as soon as I gridded in I saw this player. he was 2 levels below me and of the enemy side. We traded shots and I died. I made maybe a total of 500 in damage on him, using burst and general shots. His HP bar didnt move. I was below level 40 at the time. He kicks his special attack and smack. 500+ in one shot. I fell like a tree. I had members of my guild nearby and I asked them if they saw his bar drop, even a inkling. (figured my view was bugged at the time). They didn't see his HP bar drop at all. He was way overequipped and overbuffed. I have talke dto other players I have fought against in PvP. there is nothing strange that the serious PvP'er are getting buffed by others to stand a better chance of survival. It is only natural, but if you are at a level where your HP is around 500, even with implants, and are up against someone at your level that havce 1000+ in hp, then there is something wrong.
As for a IP reset. Sure sounds good. I have made a few mistakes in where I put my IP's, but those mistakes have even out as I have leveld. I need the IP in those areas anyway. But how about changing the Nano&aiding color for the fixers? All skills there are darkblue, which means that fixers will fall behind in their nanos. I am a fixer and the hot I can use now, heals for maybe half or less of what the mob dish out on me. Since the skills are darkblue I can only raise them by 3 points per level, as oppose to green that I can raise 5 points.
Sure go ahead allow a IP reset, but fix this problem first. I am sure that other professions have some areas that are dark blue to them, but I doubt it is all of the nano&aiding lines.
Since nano's are a must to survive in the game, they should be easy equipped. Or at least easier. Maybe the best choice would be to roll a agent and use their FP lines. I am sure that even if their fp lines doesn't allow them to use a fp line nano at the same level as their own, they would still give the fixer a run for the IP line. I have a agent friend, she was able to use Reckless digitalization before me (a100% born and raised fixer). How is that possible? It shouldn't be. But it is, and for the simply fact that fixers have a hard time gettting the nanolines up to speed.
This thing about have weapons/armor work at a lower capacity sounds great. It would still be possible to get good use of any item with the 25% lower thing in place. (I know that the 25% thing is only a suggestion, and a measuring stock used for discussion), but it sounds good. What I worry about then is the mob. I mostly do missions, and since we have been seeing a wide range of level on the mobs in missions. (I leave the diff slider in the 50% range, and still get mobs that are green, yellow and orange in the same mission) Taking into account that the green mobs have about 2-3 times your HP, lowering the output of any armor/weapon cant be done until the mobs hp goes down to viable levels. If I have 500hp and fights a green mob, He should be a lower level then me, and thus have lower hp. At level 65 as I am now, I have about 1600hp. I am trailing behind with my implants, but even with those I wouldn't get pass 2000hp. Still the mobs have loads of it. fighting a green, I give him the burst. 500+ in burst damage. his hp moves down, maybe a 5th of the way. That is not right.
I have read some of the posts about this but not all since it is 20+ pages. but this is what I have to say on the subject.
In general I think fixer have a tough time, but that is for another forum.
/Khiro
Re: The IP reset/exploiters/overequippers
[QUOTE]Originally posted by Khiro
[B]HI.
"As for overequipping. At some cases I think it goes hand in hand with exploiters.
I once did a small PvP run in 2H0 as soon as I gridded in I saw this player. he was 2 levels below me and of the enemy side. We traded shots and I died. I made maybe a total of 500 in damage on him, using burst and general shots. His HP bar didnt move. I was below level 40 at the time. He kicks his special attack and smack. 500+ in one shot. I fell like a tree. I had members of my guild nearby and I asked them if they saw his bar drop, even a inkling. (figured my view was bugged at the time). They didn't see his HP bar drop at all. He was way overequipped and overbuffed. I have talke dto other players I have fought against in PvP. there is nothing strange that the serious PvP'er are getting buffed by others to stand a better chance of survival. It is only natural, but if you are at a level where your HP is around 500, even with implants, and are up against someone at your level that havce 1000+ in hp, then there is something wrong. "
If you expect to just jump into something new and automatically be equal to someone who has been doing it for a long time then you are kidding yourself. You have an equal opportunity to buy implants, weapons, armour, buffs, etc. Take a little time, examine your strategy, and practice. That is the best way to be competitive.
How the Funcom Ruined PvP
ok.... I'm not talking as a PvP expert but I can certainly see how Funcom Ruined PvP..... it is simple to see why I have never done it til this week (even though I have played 8 months and since Beta) and why I will choose to not do it again... the worst part is that it will only get worse with Funcom's proposed changes and here is why.
Example: Last night I was running through Omni-1 when I got a stream of tells from my friends that they were attacked by a large group of Clan grid camping 2H0. They asked for my help. I really hadn't done PvP, but I knew I was well equipped enough to handle the job. I get outside the whompa and buff. My heart starts to race as I enter 2H0.... no one in sight near the whompa... so I work my way to the grid. I climb the hill in the center of 2H0 for good position... as I see a group of about 15 clan chasing one Omni to the grid (he died)... i then tabbed through my targets... all deep red to me... I am Level 76 (so everyone of them can attack me. Finding an Orange Target I take a deep breath and fire. He must of had horrible evades. Aimed Shot for 575 (most of my aimed shots are closer to 1220-3400 so even at 50% damage I see that this has been capped at the 40% of his hp).... Shot number 2 575. I must of crit. My crits are for 1220.... again I now have the Lvl 88 Agent down to 20% of his hit points and I am getting excited that I am going to win a PvP battle if I can get get 288 damage off him. NO...... WAIT..... WHY am I lowering my gun.... oh he just whompa'd to Omni 1..... ok..... run to whompa after him.
You are attacked by........
You are attacked by........
You are attacked by........
You are attacked by........
You are attacked by........
You are attacked by........
You are attacked by........
You are attacked by........
ok.... now I am in trouble.... luckily I make it to whompa where the Agent I attacked is sitting there healing himself.... I tell him he is so lame for grid camping and then running for the whompa when attacked. He starts calling me names and telling me I suck.
MORAL OF THE STORY: Funcom has already ruined PvP by allowing people to zone to safety.... Also Funcom has made this much more likely to happen because they decided to Dampen down damage where you can't kill someone before they make it to safety.... Furthermore They plan on completely ruining it by taking my QL159 gun (which couldn't make it to the kill) and making me equip a QL80 Rifle... which wouldn't have nicked my opponent and we can then sit there doing minimal damage to each other... til one thinks he is going to lose and runs for the nearest zone.
Funcom is making significant gameplay changes based on a PvP game that is inherantly flawed to begin with by allowing people to zone to safety.
What is the point of running to 2H0 to protect the Omni city and Defend the Omni Citizens if you can't kill them.... at least if I had killed this one agent I wouldn't have cared if I was attacked by the other 15 clan and died.... I would've felt like I did my part to clear them from 2H0, there is nothing disgraceful to dying to 10 people attacking you... but there is something disgraceful running to zone from one person that is 12 levels lower than you, I had gotten good position and did everything an agent should do. I laid low and waiting for the appropriate right shot, hoping to take out one enemy and knowing that i would probably be jumped by 10+ of a much higher level than me. I was willing to sacrifice myself to take out one of the large opposing force.
FUNCOM FIX THE ZONING PROBLEM BEFORE YOU MAKE THE PVP GAME WORSE BY DAMPENING DAMAGE once again....
No one wants to be part of a fight that only ends with the other playing zoning.... Your Proposed changes of ending overequipping only make this very likely..... So what happens after you change overequipping... SIMPLE.... I am fighting player two.... I debuff player 2..... seeing that he has now fallen below the reqs for his gun and can only do minimal damage against me he runs for nearest zone. I can't kill him before he gets there because I can't shoot while running.... I can't root while in False Proffesion... and my damage is too weak to kill him quickly enough. So what is the point of ever doing PvP if it only ends one of two ways.... Way 1: Player 1 attacks Player 2, Player 1 is winning, so Player 2 runs for zone..... Way 2: Player 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 attack Player 11, Player eleven dies in 1 second. Hmmm.... Sounds real appealing. Think about your proposed Changes.
One of the main reasons you propose to change Overequipping is to balance PvP..... THIS ONLY MAKES PvP more worthless.... And it is sad that you revamp the entire game for 10% of the players that actually PvP.....
By making overequipping a penalty you effectively make it useless for a Lvl 75 player to ever enter a 25% zone, because there is no way he could defend himself against a Lvl 85-200.... that's a lot of levels worth of people that can kill him quickly.... Once again this decision doesn't take the high end game into account. At least by good ingenuity you could somewhat defend yourself against higher levels by equipping higher level gear. My MA friend constantly brags to me about killing people 11 levels higher than him (he is level 69)..... Let's see... MA's will not be effected by your proposed change... he will soon be able to brag (when he hits level 75) about how he is able to kill people 40 levels above him, while I can't kill someone my own level....
I already pay the penalty for doing high damage.... I was hunting in a group last night.... We had 6 players on the team... two were docs and I had a heal pet..... ok... that sounds like we were going against real tough mobs... nope.... we were only hunting light orange Claws....... Minimum damage had them hitting me for 100..... I lost a ton of xp, because I hit too hard and my name shoots right up their hate list... and the docs couldn't heal me fast enough and neither could Valentyia.... So I generally keep aggro and mobs do minimum damage to me but I often die. Now if I had a much lower level gun... i could've been the guy that stood in the back of my hunting team and just nicked away at the mob while never getting aggroed or risking death.... I have only 1800 hp... and with buffs from enforcer and doc I was at around 2600.... so These things clobbered me and would crit for 220.... it doesn't matter if you reduce mob hp and AC.... it's their minimum damage and attack speed that kills, they can already hit me twice for every once I hit them.... so do the math... they are doing 200 to 440 damage for every shot I get... I don't care what their AC and Hp is if my party can't outdamage/outheal them it doesn't matter... so... I currently pay for overequipping.... soon I will pay for just levelling....
and if any of you Funcom developers get bored go read www.agentsector.com where a large number of agents are ready to turn in their rifles and wait for the next game to come out. Can you really afford another mass exodus like happened in the 12.6 patch....
Re: Re: Re: Why can't YOU 'overequip'? I did and AFTER the 'nerfs'...
Quote:
Originally posted by Firewater58
While he missed that part of the post - Do you really trust funcom to lower mob AC and hitpoints like they say they will? Wait wasnt that promised to us in patch 12.6?
Not trusting FunCom to do what they said is a completely different problem. What I'm complaining about is:
A: People not reading the entire damn post before commenting, and then trying to use, as evidence against the change, stuff that Funcom says they ARE going to change. Comments such as 'they're going to make implants useless' and 'but mobs are tough enough as is'. If you dont think they will lower mob stats enough, fine, say so, but dont use that as evidence against the idea completely.
B: Semi related: People jumping to the end of the list without making at least some effort to read preceding posts. We ALL have stuff to say, I understand, but I'm seeing the exact same things posted over and over. At least see if someone else has a similar point of view first and expand on that. Considering the entire 'But I'm having a hard enough time fighting mobs now!' 'They've said they're going to lower mob stats!' argument has been repeated several times as is should be saying something.
Re: How the Funcom Ruined PvP
Quote:
Originally posted by eleetist
MORAL OF THE STORY: Funcom has already ruined PvP by allowing people to zone to safety.... Also Funcom has made this much more likely to happen because they decided to Dampen down damage where you can't kill someone before they make it to safety.... Furthermore They plan on completely ruining it by taking my QL159 gun (which couldn't make it to the kill) and making me equip a QL80 Rifle... which wouldn't have nicked my opponent and we can then sit there doing minimal damage to each other... til one thinks he is going to lose and runs for the nearest zone.
You didnt mention it, but I assume you're level 80?
A: If you're putting any skill points into rifle, like you should be, the 20% rule means you're going to be able to use a rifle OVER QL: 80. Funcom, and People in general, arent arguing about overequiping, it's MASSIVE overequiping that's the problem.
B: Not including the above bit, you dont see anything wrong with the fact that you NEED to equip a rifle twice your level to have what you consider a level playing field?
C: One of the reasons FunCom implemented the 'half damage' bit in PvP was because of the rampant overequiping. I'm hoping that if the changes go through, they can then REMOVE this. This will serve to let you do about as much damage with a 'normal' rifle for your range, PLUS fix some of the problems nuke-reliant classes have with running out of nano during these fights.
D: Actually, you DO have a point with the zoning. Maybe forbidding people to zone when they're in the middle of a PvP fight might not be a bad idea.