Originally Posted by
Gatester
Then should other professions be given abilities that give them the solo capabilities of doctors in pvm? If a doctor needs an option to match the damage of a weapon focused profession, then the weapon focused professions would be equal with a survival toolset that rivals doctors.
The same could be said for crats as well.
The abandonment is mentioned because the 451 skill requirement increase for the upgraded version only gives 19 more minimum damage. Despite my enforcer being able to use the upgraded or regular version more effectively than an MP or doctor, an MP or doctor would still outdamage my enforcer with their entire toolset.
Better performance with a weapon does not make up for better performance of a profession. Examples are easy.
JAME soldier is good, JAME trader is better. Soldier uses the JAME more effectively yet the trader still outperforms the soldier.
Neleb rod enforcer is good, Neleb rod doctor is better. Enforcer uses the Neleb rod more effectively yet the doctor outperforms the enforcer.
Onehander+Jobe pistol or peregrine adventurer is...ok, onehander+Amep engineer is better. Adventurer uses...AS more effectively than an engineer, but the engineer has more support with both and outperforms the adventurer offensively.
Dshark soldier is good, Dshark engineer is better. Soldiers can use the dshark pretty well yet the engineer completely blows a soldier out of the water using the same weapon.
If these professions are using the weapons massively better than the support professions, why are they outperforming them?
I think there are two of both atm.