What about the RK3 owned city?
Hi,
I am wondering what kind of restitution will be given for complete orgs transferring to the same server ?
will there be a per building amount that is payed to the president ?
that seems fair to the DNWers that are "encouraged" to move to another server.
Line
Losing all city assets ...
Quote:
Originally Posted by
linesol
Hi,
I am wondering what kind of restitution will be given for complete orgs transferring to the same server ?
will there be a per building amount that is payed to the president ?
that seems fair to the DNWers that are "encouraged" to move to another server.
Line
This indeed really bothers me. I was looking forward to this. And how FunCom would handle its veteran players-base with some respect.
Complete cities cost between 140 to 600 million credits. This is not some amount of money you get in a few minutes. For most players it means laborious and hard work to earn that kind of money and maintain the city each month.
Don't get me wrong, I appreciate the work and time FunCom puts into making this transfer possible.
But just stealing that hard earned money from players is not done, and certainly of players who have been paying your services for 5, 6 even 7 years or more.
If this is how things will be going, I am not inclined at all to move to RK1 or 2.
Here a suggestion :
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A GM can be contacted by one of the players or the orgs president, or the other way around. And together remove all buildings in the city, so he can return the respective credits for each building to the orgs president.
Or even better, spawn the buildings back into the presidents main inventory and last but not least reimburse the Land Area, which is the biggest initial cost.
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Means, FunCom, don't take this lightly, communicate with the players and don't just run over us, and pretent we don't exist. How it will be done now is not fair to the time and work we put into playing your game.
We as players also make it possible for you to have a wonderful game for all those years and even more years to come.