Re: Final bug list and new content
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3. Title caps. Title caps need to be relaxed a little. I play every day and it took me to 3 months to break the 150 title cap( I was capped at 122). That's 3 months of facing increasing tougher mobs without improving my skills. I almost quit because it was too monotonous. Some of my guildies did quit.
Then tell me how you mean this? You want to change the skill system now? This means an increased total of skill, meaning you will need more weapons and nanos or you'll hit the maximum of weapons and nanos to early or you'll go around and have nothing to look forward to instead. And will everyone who is level 200 be able to increase their skill beyond what they have? And will they then get more IP for that purpose?
Re: Final bug list and new content
I agree on many of your points (though I think some of them should be way down on the priority list). A few points:
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Originally posted by jonjon
1. When someone puts an item down, I want to see the correct representation of that item and not a cube with ? on its sides. If someone drops a bow, I want to see a bow.
The problem with this is find item missions. A small, dark item on the floor in a dark cave mission? A nightmare. The thin items are tough enough, I can't imagine if I was looking for a black hood.
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2. Title caps. Title caps need to be relaxed a little. I play every day and it took me to 3 months to break the 150 title cap( I was capped at 122). That's 3 months of facing increasing tougher mobs without improving my skills. I almost quit because it was too monotonous. Some of my guildies did quit.
Absolutely! The caps starting with 100 are absurd! I would argue for increasing all of them by at least 25.
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6. NODROPS. The only items in this game that should be nodrops are apartment keys.
AND TOKENS! Vehicles, Flurry of Blows, IQ Rings, Bracers: all of those items should be tradeable/sellable.
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9. Blaster beetles. Ummm, these things stick out of walls in indoor missions, attack from 3 rooms away, appear and disappear all over the mission. Remove them from indoor missions since they don't fit anyway.
This is the reason that hardly anyone at high levels takes non-human missions, which in turn contributes to the boredom of missions.
One idea to add: a command that tells you what zone you last saved in and how much XP you have gained since you last saved. All that info is stored, so a command to retrieve it should be relatively easy.
Scorus
Re: Re: Final bug list and new content
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Originally posted by Centurion3
Then tell me how you mean this? You want to change the skill system now? This means an increased total of skill, meaning you will need more weapons and nanos or you'll hit the maximum of weapons and nanos to early or you'll go around and have nothing to look forward to instead. And will everyone who is level 200 be able to increase their skill beyond what they have? And will they then get more IP for that purpose?
What are you talking about? He is talking about going into the system and where a number says X (the maximum that a skill can be raised before it stopped by title limits), it should be changed to X+25. This has absolutely nothing to do with anything you mention whatsoever.
Scorus
Centurion3 is getting warmer
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If you max the ammount of skill you can have in an weapon you'll hit the QL 200 weapons faster, and then everyone will complain that there are no weapons over QL 200.
-----------------------------------Centurion3----
This is already going on now, sir. Not only that, but before OE, some people were slipping into ql200 guns while they were in their 60s! You are close to a topic I wanted to discuss though, so I will do it now. Basically, you are saying that they need to keep Title Caps where they are, so we don't level too fast , and run out of things to look forward to(in this case, the next more powerful weaspon). Actually, you have identified the sympton, but not the problem...Funcom needs a better carrot.
What do I mean by that? In the United States, there is an old folk image of a farmer in a field with his Donkey. The Donkey has a stick tied to his back that runs out over his head. Hanging from the end of the stick is a carrot that dangles right in front of the Donkey's face. The Donkey wants the carrot, so he never stops walking forward, trying to get the carrot. This is how, the farmer gets the Donkey to plow his field.
I have done this before and it is sacreligious, but I will use another game to illustrate...Diablo II. When I was out in the dungeons, I found a unique(only one in the game) Scythe called "The Grim Reaper." It was much better than my current weapon but I couln't use it because my stats were still too low. So, I put it in the bank and levelled, levelled and levelled some more and then finally I had the stats to use it. I ran back to the bank and equipped it and walked around with pride. It took me a week of solid playing to squeeze into that. Now THAT, is a better carrot. In their games, people find items that are well above their current use and it makes them continue to play(and have fun), while they work towards finally equipping it. In AO, people can rarely solo a mission with items high enough, that they are useful to them. At level 100, I was wearing ql150 Armor without being OE. If I do a ql100 mission, I find items ranging in ql from 90 to 105. Completely useless to me. In teams, you can run team missions high enough to get something you want but funcom makes you fight the other team members for it...even worse than no carrot at all.
So you see, we need a better carrot, a better reason to keep playing, and I am not just talking about equipment. By the way, I play a MA and I don't even use weapons. The reason of my post about Title Caps is that I hit them at level 122. Playing non stop, it took me months to get to 150. That means for months, I had no carrot. I was not ALLOWED to improve my character, he did the exact same brawl and fist damage every single day, through thousands of mobs and hundreds of hours. It was very grueling and tedious and I almost quit becaase the game was the exact same grinding treadmill without any content or reward for my work. I hope this helps. By the way, Funcom is going to implememnt your suggestion in the Shadowlands expansion. They are going to put in items that go up to ql 400. You can see some of them at the antiguardians site. Instead of giving us a better carrot, they are extending the length of the stick it hangs from. :D