Originally Posted by
Avari
300 symbs used to be close to impossible to equip, now it's different. A game evolves, you aren't let in on the big plan, neither am I, but I'm guessing that these nanos will be very castable in the future.
These nanos do not seem intended to balance anything, but rather fix some old issues for some profs, and in order to give everyone an equal share they also get some new and maybe slightly useless ones. Take doctor for example, not exactly a profession that needs more heal power, but we get two team heals and an improved CH (which are all useless in PvP since BI is still better by far @ 220). We also get a slightly better B DoT which is cool, but you still have to give a hud/util spot to cast it in combat. Other profs can temp equip the hud/util item, cast the buffs and then re-equip combat gear. Yet another example that shows you that comparison will never be any "fair", but it might not be intended that it should be compared in the first place. Doctors have mentioned that it's ludicrous to call something healing 12k for a "complete heal" and that our team heals were outdated, hence we got some new nanos correcting this. It seems like FC is filling some of the odd gaps, and don't intend on balancing anything with these nanos. I noticed that both engi and doctor nanos were things taken from their concernlists, that's all I'm saying.
Another notion I'm finding very likely is the relation between nano/combat professions atm. There are plenty of weapons that no nano prof can ever equip or utilize if you aren't making a crap load of sacrifices - why should it be any different the other way around? Should combat profs get to cast all their nanos in the best combat gear? Some doctors give up the 220 heal in order to do more dmg, that's their choice.
People have gotten too used to easy mode imo - about time FC adds something that you can't use with existing equipments. I'd have to make changes in order to cast my new nanos too.