Originally Posted by
Saetos
Base abilities as in general skills, or Intelligence/Psychic/etc? If it's the former, ... I really don't know what I think of that. Draining, say, 20% of nanoskills/weaponskills does sound pretty good, but it's a bit more difficult to balance around or build around since you don't have solid numbers.
Boosting our teammates while lowering our own skills has been indeed a Trader staple concept since Day Zero. It's a practice I support and a methodology I'll follow, but as of this document we're not worth a lick in solo; if we didn't cast our one or two nanos that make us useful you could replace us with ANYONE, and they could either do way more DD, better buffs, or both.
Telling us we need to sacrifice 9% crit, fluidity of damage (casting interrupts the attack bar if not recharging), nanopool (4980 for Rouse Outfit? Jesus Christ), and IP (MC is suddenly required) is not the way to go just so we can buff our teammates 15% crit. Why not just have Engineers summon team-buffer totems that buff everyone for 15% crit? Why do you need to fill out a team slot with, essentially, a very pretty piece of luggage?