http://auno.org/ao/db.php?id=254562
Use it, love it. There's more to soldier than DSHARK AMS BURST FA.
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http://auno.org/ao/db.php?id=254562
Use it, love it. There's more to soldier than DSHARK AMS BURST FA.
Of course it sounds reasonable that you can't hit a Fixer for **** with 3,5K AR dude. Have you ever heard of a 220 Fixer's evades, especially AAD, Shadowweb Spinner MK X (800 AAD back Item) ?
I hope you weren't talking about a duel situation, you couldn't be more wrong otherwise. So, use VE to cap AS on EC3 and ?
You lose 60 AAO and 100 add dmg from Off3, what were you aiming at with 60 more AR against a Fixer anyway, since your AS will cap regardless ?
Even regular hits hit fairly through huge evades, it's been proven numerous times. I musta missed something because I didn't follow the whole thing, also because you don't make sense and I don't even have to play a Fix or a Sold to know that.
Well what you're saying is exactly my point. Before asking for more viable tanking ability/healing ability, shouldn't there be a NEED for these heals and tanks? When half the profs in the game can tank most encounters, and healing is only *truly* needed for a few things here and there, I think it's more important to work on the difficulty of the game than add in more options to make the game more manageable.
Also, I don't get what you're trying to say in the first part of your post. Are you just reinforcing my post in an argumentative tone? lol. I already mentioned that they were SITUATIONALLY good tanks.
As for crat whines, well...pfft, who cares what most of the trolls say, crats in game know just how valuable they are.
And before anyone says "well, why should only those professions get to tank, b/c then they get teams easily," well...guess what, if you rolled a trader or an engi or w/e, then maybe you should just accept the fact that you're not meant to tank.
Not every class in the game is supposed to be able to tank a decent number of encounters. Currently, healing ability is a bit more limited than tanking ability, in that only 2 professions can really be called 'healing professions' @ endgame, but, as I said, the fact that nearly everyone has crats in their team nowadays kind of makes the whole point moot.
Now, if people support debuff immunities on endgame bosses to break their reliance on crats to make everything easymode, and don't bitch and whine about tough encounters (how many things get nerfed within a few days of release because people say they're too hard?) then perhaps we can take a look at the healing and tanking situation so that certain professions don't bottleneck the entire process (like the lack of doctors when 12man first came out because all of them were raidlocked).
Lupu ;-) If you read correct i said there is only AS option against them. And you show me soldier AS wep to use ? ;-) Yeah that wep has duck check, but attack skills is not ass.rifle but ranged.energy. So again normal hits will miss him. Also perks are not based on attack.rating (3.5k) but on ass.rifle (about 2.7k). Some perks depends on ranged.energy (2.2-2.4k - depends how many AI armor parts you have).
I know about their shadowwb and other defensive toolset. Perks will also not land on fixer.
So this game is atm only about Aimed-shot. And i'm asking Means if he thinks it is ok ?
means, with all the big changes and tweeks happening, i thought id raise the issues of breed abillity costs, i just it would be cool if it cost the same amount of IP for each breed to fully max abilities. at the moment solitus have a considerable amount less ip to spend then the others after maxing the 6 abilities; unless this is intended ofcourse.
Darn those fixers! Darn them to heck!
Means, is there any chance you could make monsters more intelligent instead of just increasing their HP-Bars to 30cm? I think of monsters using Nanos and Specials like a player would, but with significantly less Health. Extend RK-Missions to 250 - 300 for that and make them give reasonable SK. I think many would like the challenge.
Well personally I feel fixers should be able to evade pretty much anyone's regulars and specials, with a 70-80% success rate (which is about what we take in pvm, btw). The onus is on FC to come up with things like Master's Bidding, Malpractice, Triples/Doubles, remodulator, AAD drains, etc.. that are alternative ways to hurt us or allow their other tools to hurt us (if we move to a system where we lose our unperkability for a more graduated system instead of perked or not perked is part of that too.)
The problem pre LE wasn't evades so much as it was the lack of all that other stuff that gives other professions ways to kill us. And if one or two professions aren't given those other tools? How's that any different than a fixer vs nt? You know damn well unless the fixer is exceptional or the nt is afk or completely incompetent that the nt is walking away with the kill.
I've been out of the loop for a while, so forgive me if I'm way off base...
But why would they add Shadowknowledge (... Shadowlands XP...) to Rubi-ka mobs?
Wouldn't that be completely counter productive to the entire set of Shadowlands playfields?
The latest question for Means:
It's friday, what's up?
[QUOTE=Means;5575465]
That being said a character part-way (say level 200) might be something I would consider for vets who already have a 220 main.
/QUOTE]
What about starting at 150 with one 220, then add 10 levels per 220 you have on that account.