Re: Solo-ability on 100+ >:(
[QUOTE]Originally posted by Paynie
[B]
So you guys are not gonna tune the Mob HP down... would you please go and have a look at high end level play then...
With a self cast bot as an engi I tested it, it's quite hard to solo 2 yellows at 108 for me... I can cast a feeble warbot at that level and have normal imps for that ql 125... used expertises to get that feeble warbot ... So completely solo that is... I got an unfortunate add in a mission which the pet could luckily taunt off of me, but it killed him in the end so I had to leave the mission to cast another one...
Yes, I know you can go in again and kill em off, but I don't want to go lvl like this to all the way 200...
I could get a team yes, but this is not an issue here, it's about the ability to solo the game... I think you should take a serious look at the high lvl end of game ... it's no fun to have to kill off 285 yellows to get a level up when on level 1-10 you can get one by killing of 15 yellow mobs...
Why should xp you get each new level for killing a (yellow) mob increase linear over levels, and the xp totally needed per level end up exponentially? (or maybe it is linear, but then it needs some balancing I think... especially with the OE patch coming...)
Yes, your right. you should be able to take on two people who are equal to you in power. at the same time., without a problem. I dont know WHY FC doesnt see that Eng's NEED to be able to solo 80-90% missions with red monsters. DAMNIT!!!! I didnt lvl 4 times today!!!! ARG!!!! It took me almost 5 DAYS to get to lvl 200!!!!!
Will you people listen to yourselves? Maybe im just extra irritated today ( working at 5 in the morning on a Saturday will do that to to you ) but all you whining Eng's are making me sick. You are not SUPPOSED to be able to take on TWO yellow mobs at once. dont you understand that? Let alone red mobs. No one seems to understand these points.
Hope y'all get your levels in.....
I hope you all get your levels in before this goes live.
For those that will still be <lvl 100 when this goes live....too bad, THIS NERF'S FOR YOU !! Those who bothered to work on advancement will be immune to this short of getting hit with some bad trader debuffs. Engineers ? HAH ! I can keep my q200 slayer. My unbuffed skills fall well within the 20% requirement at lvl 130. So now, in relation to a lvl 99 engineer, I'm just that much MORE powerful. Same goes for all other classes. Characters over lvl 100 have a much better chance of meeting the requirements of OE'd gear than those that are still stuck in the <lvl 100 skill caps.
Instead of concentrating on doing what the 'evil OEr's' have been doing ( using the in-game system -NOT cheating- ), and developing your characters, you all spent your time and energy whining. Now, those that worked at it are even MORE powerful than those that whined. This is your just reward for wanting to bring down others instead of working to better yourself ....MUAHAHAHA !!!!
Halbundy
Re: Hope y'all get your levels in.....
Quote:
Originally posted by Halbundy
I hope you all get your levels in before this goes live.
There, you see? something else FC needs to be concerned about. A HUGE number of people are going to be power-leveling before this patch hits live, just so it doesn't hurt them personally.
they want us to slow down on the leveling, but fear of this patch will just speed it up.....
YES, I am to lvl 100 already (yeah, I read that the other day about how this won't affect high level players...) and I am so sick of people telling me,each time I protest this patch in its proposed form, to "go out and get some levels." I tell them that for me there is more to this game than leveling. To be honest, I am now to the point where I'm not *wanting* to level much. I'd rather spend time planning guild events, or chatting with friends or running around town looking for that pair of open fancy pants I know must exist somewhere...
so basically, this patch, in addition to totally throwing off game balance, potentially introducing very serious new bugs into the system, and causing many veteran customers to despair, will induce a level-frenzy.....
*sigh*
I hope someone out there is listening.....
Zyxlquith lvl 100 trader
-- Acting President, Omni Shadow Ops
Re: Re: Re: Solo-ability on 100+ >:(
Quote:
Originally posted by Lucid Flow
The problem is that at level 108, you need about 2.3m exp to level. A yellow mob at that level might give you 7-10k exp.
That means you have to kill 230 yellow conned mobs (max 10k exp each) in order to level once.
Do you know how much time that will take?
so why are you tkaing time to ***** here? go start killing to get that lvl with your yellow mobs.
I know what they have planned...
Anyone who has read the eight chapters of the AO novel may get a chuckle out of this...
In the begining of this novel there is a great plague. A company developes a miracle vaccine that seems to cure the plague in every person who is infected... Then the unthinkable happens, the cure turns out to be much worse then the plague and soon the world population is reduced to a mere fraction as all of the vaccinated die off as they are essentially devoured by the nanobots in the vaccine.
Anyone see the connection? Funcom creates this horrible problem called overequipping and speads it through increasing the difficulty of any mob over the level of 10. Then they offer the seemingly miraculous vaccine called 14.2... but it's only intended to kill off a large percentage of the world's population.
There will come a time when the 'living' will envy the 'dead' (who will have long since canceled thier subscriptions), so speaketh the mad prophet.
To Gaute and/or Funcom:
Fix the game before you end up destroying it. There are tons of gameplay bugs that are of a lot more importance than the overequipping issues. There are a lot of inventory problems (ones that could be remedied by 'saving' a character after completing a trade of any sort), mission playfield or mob AI bugs (shooting through walls or even from opposite ends of the playfield if a mob is stuck)... lots that should be FIXED before adding even more headaches to the game.
Without the reduction of mob power levels, your proposal leaves a LOT to be desired. Do not factor debuffs into the formula and loosen up on the harsh penalties a bit and your proposal will likely be tolerable for a larger percentage of the playerbase, otherwise you will lose players.
Re: Re: Solo-ability on 100+ >:(
[QUOTE]Originally posted by Turin
[B]
Quote:
Originally posted by Paynie
So you guys are not gonna tune the Mob HP down... would you please go and have a look at high end level play then...
With a self cast bot as an engi I tested it, it's quite hard to solo 2 yellows at 108 for me... I can cast a feeble warbot at that level and have normal imps for that ql 125... used expertises to get that feeble warbot ... So completely solo that is... I got an unfortunate add in a mission which the pet could luckily taunt off of me, but it killed him in the end so I had to leave the mission to cast another one...
Yes, I know you can go in again and kill em off, but I don't want to go lvl like this to all the way 200...
I could get a team yes, but this is not an issue here, it's about the ability to solo the game... I think you should take a serious look at the high lvl end of game ... it's no fun to have to kill off 285 yellows to get a level up when on level 1-10 you can get one by killing of 15 yellow mobs...
Why should xp you get each new level for killing a (yellow) mob increase linear over levels, and the xp totally needed per level end up exponentially? (or maybe it is linear, but then it needs some balancing I think... especially with the OE patch coming...)
Yes, your right. you should be able to take on two people who are equal to you in power. at the same time., without a problem. I dont know WHY FC doesnt see that Eng's NEED to be able to solo 80-90% missions with red monsters. DAMNIT!!!! I didnt lvl 4 times today!!!! ARG!!!! It took me almost 5 DAYS to get to lvl 200!!!!!
Will you people listen to yourselves? Maybe im just extra irritated today ( working at 5 in the morning on a Saturday will do that to to you ) but all you whining Eng's are making me sick. You are not SUPPOSED to be able to take on TWO yellow mobs at once. dont you understand that? Let alone red mobs. No one seems to understand these points.
Great when you do a 50% mission and there's three yellow mobs in the main room ...
You just shut your own insulting trap and get back to work lamer.
Re: What a load of crap..get real pot heads
Quote:
Originally posted by Chief Engineer
Lets see....wep users get a 20% reduction in their main form of dmg and I as an engineer that cant hit crap with my gun looses my only real form of protection, damage and worth because my pet wont respond at all?..this is crap. This is simply nano/eng hating!! We already have lil chance in PVP now your cutting our guts out and laughing at us with this idiots patch? Give up the weed morons you have had enough. Looks like its time to delete this game from my computer again and this time throw away the CD!
The only fair way to do this is to make the pet have the same penalties as if it was a gun or wep... Total loss of control?? Plain stupidity! I am far out damaged (me and pet combined) by all but one class now and your telling me I am to be nothing more than a freaking target? Nerf the freaking traders debuffs and solve this problem instead of screwing up another class. I already cant play my agent because of stupidity and nerfs such as this.
cya! can I have your stuff?
( you can see i dont have much sympathy )
Im a doc. I have played by these rules since.. oh.. DAY ONE. so, anyone that gets affected by this patch to bring you down to my lvl. I say GOOD. YOU DESERVE IT. OE SUCKS.
Re: Re: Solo-ability on 100+ >:(
Quote:
Originally posted by Turin
Yes, your right. you should be able to take on two people who are equal to you in power. at the same time., without a problem. I dont know WHY FC doesnt see that Eng's NEED to be able to solo 80-90% missions with red monsters. DAMNIT!!!! I didnt lvl 4 times today!!!! ARG!!!! It took me almost 5 DAYS to get to lvl 200!!!!!
Will you people listen to yourselves? Maybe im just extra irritated today ( working at 5 in the morning on a Saturday will do that to to you ) but all you whining Eng's are making me sick. You are not SUPPOSED to be able to take on TWO yellow mobs at once. dont you understand that? Let alone red mobs. No one seems to understand these points. [/B]
Now, now...If a even conned mob (yellow) means you have a 50/50 chance of surviving the fight, then 2 of them should equal about a 25% of survival. So you should be able to take on 2 yellow mobs at once. What you shouldn't be is surprised to see the reclaim terminal ;)