Re: Another solution to consider
Quote:
Originally posted by Ulltima
There is another solution to consider here.
BUFF CAPS.
In basic terms, the amount of buffing you can receive is capped directly by your character level. Let's put an example down to see what I mean.
Let's say you have a level 50 toon. Using a straight 20% margin (much like OE rules), he could receive up to QL60 buffs that still work fully. Buffs between QL's 61 and 70 (20% to 40% above the toon's level) would reduced in effectivness by 25%. QL71 through 80 buffs would be reduced by 50%. This scale would continue up to QL90 buffs, which wouldn't work at all.
Now, by using the above formula, a level 167 or higher character would be able to receive the full benefit of QL200 buffs.
Of course, it's assumed this would only apply for Land Control combat situations; you could still get that uber run buff from your friendly neighborhood fixer for PvM.
Thoughts?
You left out masteries, mochams, implants, and wrangles. And expertises.
When I was level 50, I was using Ql 65-75 nanoprograms self-buffed. But under your system my self-buffed nanos would be "OE."
Re: Re: Another solution to consider
Quote:
Originally posted by Jynne
You left out masteries, mochams, implants, and wrangles. And expertises.
When I was level 50, I was using Ql 65-75 nanoprograms self-buffed. But under your system my self-buffed nanos would be "OE."
Again, you bring an excellent point Jynne. You're really good at it, I might add. :D I'm sure there would be exceptions to the rule - programs you can cast are exempt, for example. And the proposal can take implants (they aren't nanoprograms) into consideration. Mocchams, wrangles, and expertises would already fall under this rule. To be honest, expertise nanos wouldn't even really factor in above level 8 or so because of their low QL.
I apologize for not stating so explicitly in my first post.