Re: Re: Solo-ability on 100+ >:(
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Originally posted by Sarelron
Huh? Sounds right on. Two mobs your level, and it's hard to beat them. What's the problem?
Sarelron
The problem is that the player will probably have to do that 400 or more times before they are "rewarded" with a new level. Sounds brain numbingly boring, doesn't it?
Unas
isn't anyone else insulted?
Quote:
8. Shouldn't the over-equipping scheme be working gradually, instead of in steps?
No, I would like the OE to have distinct states - not a gradual reduction in power. This is much easier to understand for most people, I think.
he's practically calling us retarded . .
Re: Re: Re: Solo-ability on 100+ >:(
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Originally posted by Lucid Flow
The problem is that at level 108, you need about 2.3m exp to level. A yellow mob at that level might give you 7-10k exp.
That means you have to kill 230 yellow conned mobs (max 10k exp each) in order to level once.
Do you know how much time that will take?
Hiya Lucid :)
Don't you realize that all we are is uber twinked over equipers who don't have the jam to play the game the way it was intended? Don't you realize that it's supposed to take us two weeks to get a level and that we should be sending a letter of thanks to Funcom when we do?
Yeah, I didn't either, but hey, what do I know?
As I said before, they asked for it, now they've got it. :)
Unas
Re: isn't anyone else insulted?
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Originally posted by Scumbug
he's practically calling us retarded . .
Maybe it's just directed at you?
Re: Want to see something stupid
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Originally posted by Bionitrous
I'm just sorry that more of you players are not able to see the wool being pulled over your eyes, I'm really saddened to know these foaming at the mouth dogs starving for a bone are my peers and are so blinded they'll snap at anything, even a poisoned bone.
Equally frustrating is the knowledge that nothing said here or anywhere else will have any effect on Funcoms plans. They are going to do this and don't care about the consequences (even I don't believe they aren't aware of the consequences).
All I can really do now is laugh. The most recent article by Gaute has confirmed all of my worst case scenarios about this nerf. Weapon users are scr*wed, pet users are scr*wed, everyone is equally susceptible to a traders debuffs (mob or player). Damage and AC is reduced but mobs still have monster hit points and insane minimum damage. What can you do but laugh?
As some NT's have been saying in this thread, "welcome to their world". Funcom appears to have realized one of its most cherished dreams, we will now all be equally helpless.
Unas
Re: Re: Want to see something stupid
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Originally posted by Unas
Equally frustrating is the knowledge that nothing said here or anywhere else will have any effect on Funcoms plans.
why would it? the majority seems to agree with all the points in 14,2.
Quote:
Originally posted by Unas
Weapon users are scr*wed, pet users are scr*wed, everyone is equally susceptible to a traders debuffs (mob or player). Damage and AC is reduced but mobs still have monster hit points and insane minimum damage. What can you do but laugh?
Hmmm, you could try and actually play the game... 20% margin to OE (with no external buffs) and you can't do things that you are actually meant to do? I'm sure you can.
Quote:
Originally posted by Unas
As some NT's have been saying in this thread, "welcome to their world". Funcom appears to have realized one of its most cherished dreams, we will now all be equally helpless.
Yes, indeed welcome to the NT world... where even the most pathetic yellow mob can send you to the reclaim if you aren't paying attention. (specially with a nanobreed :) )
STILL....
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Originally posted by Elria
In this patch, they try to fix OE while not being as harsh on weapon users. So, instead of totally deactivating your weapon (100% damage reduction), you get a 25% damage reduction and you don't absolutely have to switch weapons.
... Just remember, one SINGLE missing point in a required skill for a NF means the NF cannot be run.
As you see (and probably knew already) EVEN with this patch the NT still keeps the largest end of the nerf stick up his rear.. so it can't be all that bad :)
EVERYONE START THEIR TRADERS
YAY, As the new patch comes down the pike, the balance of the game will shift, towards the trader. Now I know Trader's won't make any money anymore, after all casting wrangles were their bread and butter. But that's ok, even if you're going to be playing a merchant class that doesn't make any money, FEAR NOT, you WILL be the officially-sanctioned Over-Equipping class in AO. I mean, you can wrangle yourself over and over ad-nauseum and over-equip to your hearts content! And with one or 2 carefully placed debuffs you can easily cause players who have equipped without exploits or cheats to be CONSIDERED as over-equippers and recieve penalties to their damage...perhaps even make their pet 100% useless. Who needs money? I say we ALL start Traders today! The future of the market is bright!