Quote:
Originally posted by Hypos
Sorry we didn't discuss it more before, Illith. Sluggermulps paid attention to you but the most verbal of us were already tied up in an argument. For what it's worth, you got as much attention as my "split the servers by level" idea.
I think the idea has merit, Illith. As a doc, I could still go and help my buddies, I'd just have to figure out what nanos I could still cast. A level 200 healer would still be an annoyance, would still be a better healer than a level 50 healer; just not to nearly the same extent as now.
Of course implementing this as a tower also means that an attacking force could try to identify and destroy that tower. That's not necessarily a bad thing. Maybe this would become part of the strategy of attacking. But once that tower is down, then we're back to where we are now. Is there a way in the game now for players to support a particular tower to make it harder to kill? I don't know of one. Perhaps that would be a nice addition to go along with this. Make it a nano for engies.
I can see this as an acceptable compromise between the "save me, save me" side and the "kill them, kill them all" side.
Would you view this as also limiting casting between high level chars? If so then, a high level healer that showed up to try to help would get slaughtered by any high level damage dealer. Imagine if a level 200 enf attacked a level 200 doc and the doc could only use QL50 heals. Heh, then I guess lots of profs would get a taste of what it feels like to be a trader. But that would have the overkill effect of barring healers from the area under pain of an ugly death, which doesn't sound like what we're after here.
I see another potential problem with this. Limiting the ql of nanos seems to be particularly hard on MPs and traders who can naturally cast higher level nanos than others their level. It also may restrict nanomages from getting a casting advantage. You know, all the arguments that people gave against level reqs would apply here, I think.
I'm guessing this would also have to apply to pets. Heck, might even want to limit the ql of weapons and armor this way. That might be going too far, but it would address almost all aspects of twinking. Then the non-twinked could get a reasonably fair fight. Still not perfectly fair (because of implants, NCU and other items that are immune to OE), but reasonably so.
well the pet is a nano so the mp would loose his pet. the enforecer would loose his essence and mongo and rage etc. it's the same for all buffs. not just heals.