It felt like an issue similar to the top steps in SL dungeons to me. If I jump as soon as I come out of a player shop I am able to continue forward normally without being stuck, rubberbanding, etc..
Exit DB 2 instance & you'll get stuck by the portal. It's annoying.
Theres also the big room with the lava in inferno missions where u can fall through the floor and get stuck. No way to get out without /peition stuck.
Couple more:
- When inspecting somebody, squares are "redded out" like their gear is OE, and which squares are red depends on which of your gear is OE. A little remnant of copying and pasting the code from one window to another, or something.
- The funky circular portals connecting the Jobe platform to Harbor/Market/Plaza won't zone you if you're riding a hoverboard.Nevermind, I must have just been lagging/syncing that one time.
Couple more, not sure if they've been posted yet:
There's a hole somewhere in the wall between the Senior Agency Handler's room and the main room of the daily mission building that can lead to getting stuck. It's not that bad, you can /stuck out so long as you don't land in the part that for some reason puts you in swim mode.
Also, there's an invisible wall along the path to the jumpoff in Inferno. The place is a geometric nightmare, but this is one of the more irksome examples. The wall terminates at the coordinates below. I think that the ramp up to the cliff was designed with a margin of error for ground height, and actually extends below the ground, as do the invisible barriers keeping you on the path. Instead of keeping you on, however, running into them before you reach the path actually guides you down into the lava underneath if you aren't paying attention or if you don't know it's there. Shortening this wall by a bit would help folks who are just reaching Inf (I still remember my first run through - scary ^^); more than that, i think it fits the thread title perfectly.
Speaking of ye olde thread, haven't seen an update to the first few posts in a while. Is this dead?
Oh, almost forgot.
Extended location information:
- 1203.0, 888.5, 98.8 (1203.0 888.5 y 98.8 4005)
- Pf Proxy: Model=51100:4005 GS=0 SG=0 R=4005, resource: 4005
- zone: 2230, area: "The Crown"
Server id: 3152, character id: 50000:, time: 2010-05-21 09:16:33 (UTC)
Version: 18.3.5_EP1, map id: 18.3.5.0_12.05.2010_15.10.39, build: 48821.
Edit: forgot about one more. If there's any way for your planetmap to detect whether you're in a RK zone or SL, which there might be (hey, works for nanos), can we please have a planetmap that automatically switches between them?
Planetmaps are grouped by RK & Other.
The issue with having this as a mandatory feature, is that it'd be extremely annoying in the following example:
You're in rome. You're supposed to go somewhere else. You check the planet map throughly to find out exactly where.
Once you find out where, you run through jobe wompah (SL zone), map resets, and you lost the 'custom' location you had selected.
If it can be made an option somewhere; In F10 or along the "show buttons" checkbox on the little "i" at the top left side of the planetmap window, however, this would be a neat feature.
Just make sure the planetmap doesn't reload on every zone. :)
Tir wompas have the wrong sound.
When you exit the bar in bor where you get pvp missions, you are placed facing the door (unless you back out :p ).
It's not really an old issue, as the place only just came into existance with the last patch, but its still a problem haunting many places in AO
edit:
I went through the list on page 1 and noticed that the teleporter from Jobe Platform to Jobe Harbor wasnt mentioned either. It also faces you in the wrong direction when coming from plat to harb.
Im going to admit I didnt read though this whole thing but I just noticed that the Icy shoulderpads are Right side only but their Icon is facing for the left.
LoX Hub and the two new city playfields are named <6XXX> or Unknown Playfield 6101/6102 etc etc on login/gms etc.
Waypoint uploaded to map and compass.
Mission is not in this area. You will be informed when entering correct area.
you never actually get informed :/
This one is new, but started happening after a recent patch: Attempting to enter the Newland City Specialty Shop (where you can buy yalms and also find the Trader Store) now rubberbands me west to where the vendor that sells the T-Shirts stands. I can only zone into the shop if I walk into the door. Running into the doorway always pops me a few meters west.
Dunno if anyone has mentioned this graphical glitch but in most playfields, your character is hovering anything from ~10cm to half a meter up from the ground.
Take a look yourself next time, it gets really annoying when you notice. This is possibly worst (and most easily noticeable) at the Unicorn Outpost
Vanishing specials
Burst skill available.
You hit Heckler of Stones for 209 points of energy damage.
You hit Heckler of Stones for 209 points of energy damage.
Unable to perform action, Burst skill is locked, able in 00:00:24
Pretty sure this counts as a miss but get no feedback on it. No clue why it happens it just randomly does.
Yalming up while swimming will give you a slow yalm.
Small issue:
When handing in spec 3, the professor says: "You reckognize this?"
Spelling is a bit out :)