THE REAL post about Nano v.s. Atrox Thread
LOL, I know what you think, but this thread will actually "go" somewhere instead of becoming silly ones like the others ;););)
So here it goes~
Since I don't have numbers on my hand for the life/nano of Nano/Atrox Enforcers after the patch, I cannot really compare them (AO Skill Emulator 14.2.3 does have the extra life/nano for Nano/Atrox Breed considered in).
However, I'll just assume the numbers using the 1 extra life/nano per skill point in Body Dev/Nano Pool.
We'd get:
level 200 Atrox Enforcer:
Life: 4606+727=5333
Nano: 1692
level 200 Nano Enforcer:
Life: 3632
Nano: 3010+665=3675
Let's analyze!
At level 200, Atrox would be able to obtain 1701 extra Life, while Nano would get 1983 extra Nano. If we translate the extra Nano into Life using Mongo Crush (676 Nano-->2300 Life), it'd means Nano Breed would actually have nearly extra 6900 (almost 3x Mongo Crush) Life, making Nano Enforcer having a 5199 HP advantage!!!
However, there are also a lot more to consider...
1) Starting off--Play Style.
Most ppl suggested to start off a Nano Enforcer like a NT/MP, and use Int/Psy Armors, but the lack of Int/Psy buff would handicap your ability to use higher ql Armor. Int/Psy clusters conflict with almost everything, making it impossible to implant. Thus, it wouldn't be an advantage either.
If you start off the Enforcer Fashion (maxing str/sta/agi), you wouldn't really be gimped compare to others, but you'd just be a lot tighter on IPs early on.
2) Breed Specific Stuff.
As you all know, Atrox has a good number of items useful for the Enforcer Breed. The only thing that'd be useful for a Nano Enforcer would be Shades (Professor Jones? lol... don't tell me you're going to max Nano Programing...), which IMO is good, but not nearly as good as the Leg Chopper Glove/Beam.
3) Weapon Equiping.
Well, the difference in abilities would make about 13 or so difference for the weapon skills... on one hand you'd think it's neglectable, on the other hand, if you're not lucky enough, it'd hit you as hard as a whole Title Cap...
Not to mention the Leg Chopper Gloves... They're a lot easier to get and better than Smelly Butcher Gloves... ;)
4) Ability to self-cast nanos
Nano Enforcers will able to cast the Top nano a lot sooner, and even sooner with the help of Shades... Imagine how much sooner you'd get with more than +30 to all Nano Skills from the trickle down of Base Abilities (with Shades of course)!
5) Fighting Super Bosses
Ok, the 1.7k less HP would make a difference of being 3 hit or 4 hit by a Super Boss, it'd be a matter of life and death! (since you wouldn't have the time for Mongo to run through).
So in the end, who's better?
SOLITUS OWNZ!!!!! (lol j/k :D:D:D)
Re: THE REAL post about Nano v.s. Atrox Thread
Phione, you make some good points about armor, but it's really quite simple. You put on the best armor you can. The weird thing about nanomage enforcers is that "the best" armor stats change over time, and so must your armor.
In the first several levels that will be Cyber (Int/Psy).
Quickly, with Essence, Concrete Cushions, and Str/Sta implants, it will turn to Str/Sta.
Then, as your Str starts to fall behind (cause it's dark blue and it will fall behind), it will probably be Psy/Sta.
And eventually, when you max all your stats, it will be whatever you want (for instance, Lockforcer mentioned he's wearing QL200 Carbonum).
I'm currently at the stage where Shades, Concrete Cushions, Essence, and Sta implants make Biomech the best armor for me. I am using Brawling instead of Strength implants, and have let my Str fall behind by quite a bit.
The thing I like best about my nanomage enforcer is that he casts nanos soooo much earlier than my old 'trox. Specially when I borrow my friend's Shades to put in nanoskill implants. I could wear int-requiring implants of QL90 when my 'trox was still wearing QL50. Between the trickle down points from Int and the considerably higher implants, it gets to be a serious difference in total nanoskills through the large middle portion of the game.
But, it all comes down to style. I have no plans of tanking high level boss mobs, so total HP doesn't matter much to me. What matters to me with my style is how quickly I'm losing HP, and my evades/AC are good enough that I lose them at about the same rate as any other breed, I reckon.
I would never try to convince people that nanomages are the best enforcer breed. In fact, I think all the breeds make good enforcers (even opiflakes). People should feel comfortable picking the breed they like best and going with it.