"Frenzy of Shells" vs. "Soldier Clip Junkie"
"Frenzy of Shells"
787PM/SI
LVL>=195
NCU: 46
Duration: 3 hours
Stats:
+141 smg
+ 90 burst
+ 10 evades
+ 40 range init
+ 38 multi ranged
+ 8 damage
"Soldier Clip Junkie"
959PM/SI
LVL>=195
NCU: 50
Duration: 2 hours
Stats:
+120 full auto
+15 range init
+10 damage
And don't forget the NCU Hacker Interface which adds at lvl200 +60 nanoskills and both soldiers and fixers have blue nanoskills! And the next thing is our nano don't give us a "attackrate-boost" cause fa isn't an attack skill but the +141 smg = +141 attack rate. Oh and we all know that fixers really don't need NCUs with all the items and ncu buffs they have! So the 46 NCUs for the buff don't hurt them but the 50 NCU for our buff hurts a lot!
Pls explain me this when you can funcom?! Cause I don't understand that.
Feel free to discuss maybe some other player can explain me what funcom thinks when making the new programs, cause I really don't understand that.
Re: "Frenzy of Shells" vs. "Soldier Clip Junkie"
Quote:
Originally posted by Whitesand
"Frenzy of Shells"
787PM/SI
LVL>=195
NCU: 46
Duration: 3 hours
Stats:
+141 smg
+ 90 burst
+ 10 evades
+ 40 range init
+ 38 multi ranged
+ 8 damage
"Soldier Clip Junkie"
959PM/SI
LVL>=195
NCU: 50
Duration: 2 hours
Stats:
+120 full auto
+15 range init
+10 damage
[blah blah blah]
Pls explain me this when you can funcom?! Cause I don't understand that.
Feel free to discuss maybe some other player can explain me what funcom thinks when making the new programs, cause I really don't understand that.
I think I can help you with this! We should compare the total adds for all the buffs these classes can cast to get a fair comparison. I'm using AR skill for soldiers vs SMG for Fixers, and automatically including expertise buffs.
So you forgot to add for soldiers:
Art of Peace (yeah it requires at least masteries, but the fixer buff requires frigging level 195):
+90 Assault Rifle
+10 Burst
+5 damage
Offensive Steamroller:
+133 All Initiatives
Total Focus:
+50 Assault Rifle (and all other attack skills)
Riot Control:
+110 Burst
So the amount a fixer can increase their attack skills/specials is:
+161 smg
+100 burst
+40 range init
+8 damage
And the amount a soldier can increase their attack skills/specials is:
+160 Assault Rifle
+140 Full Auto
+140 Burst
+133 Range init
+15 Damage
Does this make things a little clearer?
Re: "Frenzy of Shells" vs. "Soldier Clip Junkie"
Quote:
Originally posted by Whitesand
Whine whine whine blah blah whine moan whine
do you feel better now?
Re: Re: "Frenzy of Shells" vs. "Soldier Clip Junkie"
Quote:
Originally posted by Shubalubdub
flame, troll, flame, troll,blah blah, yap, blah
you feeling better now?