OK. Maybe the question is a bit more involved than just IP. It is not quite a clone of all of those "please someone tell me what is the RIGHT thing to do with my IP as an enforcer" posts.
I played an enforcer to level 20 as soon as the game came out and then lost interest gradually since my ATI video card made every text box unreadable. Getting good missions was hard enough without adding the annoyance of not being able to actually read the text. Anyway, I had happened upon stun-batons on accident after seeing them on the vending machine when I was looking for an upgrade from my dual staffs. I was amazed by the damage increase I immediately saw and commenced to tearing through missions at 3/4 difficulty.
Well, I am back now with a GeForce and have had fun up to level 27 and now I read all this talk on the boards about beam this and sledgehammer that... I got to looking at the requirements for hammers and beams and saw that it looks like I would save a TON of IP by going with one of those weapons cause I would not have to invest in fast attack, melee energy, and sneak attack.
I am not all that concerned with the ownage factor since I am not that hard-core of a player, but I am attracted by the idea of ending up with lots of IP that I could invest in other things while possibly improving my damage output by restarting as a 2hb user.
Since there seem to be so many knowledgeable people on this board, does anyone know of a site that has a formula for figuring out how many IP it takes to increase a given skill to a given level for a given race/class. Basically I would like to figure out if a QL200 stun baton with requirements of
1hb 807
melee ener 538
sneak 449
fast 449
brawl 538
dimach 180
takes a lot more IP than a QL200 beam at
2hb 1008
brawl 605
dimach 202
It sure looks like it will take a huge amount more IP unless that last 200 points of 2hb costs a ton ane makes it even out. Sledgehammer of doom seems to clearly win the "save IP for other things" battle with its much lower requirements, but...
I may stick with my batons regardless just because I have not seen anyone with them since I got back. Even been asked about them twice 8). Plus I like the insane hit rate and the buzzing noises.
Thanks for any advice.
Zilo 27 Clan enforcer, RK1