Quote:
Originally posted by superrock
here are a few suggestions about the economy in general:
1. make armor worth less credit to buy. They are way too expensive to buy for any lvl. Talk about a waste of money... Please lower the cost of armor so poeple would actually buy the armor instead of always blitzing for it. Armor being worth less money would naturally make selling armor less profitable.
2. make high ql yalm faster. Yalms are bugged to travel at the same speed. making them faster woudl give player more of an incentive to buy them.
3. selling map packs. selling whole regions of maps so one could upload a whole section of rubika shoudl be made available.
4. sell more of the higher ql nano/weapons for high costs.
5. gambling- a fun way to gamble for some of the more rare items would be a fun money sink for the game.
6. Charging money to use the fixer grid for toher classes. This should not be a cheap fee, but high for the richer folk of rubika.
1. Making armour cheaper as a way of fixing the economy? Not sure on that one. You would still only be able to buy up to 125 and people would still blitz for it. Most people wear mission only these days anyway and I doubt that lowering the price of nail armour in shops is going to make it come back into fashion. (This argument sounds more like a "I want cheaper armour because I cannot be bothered to pay or blitz for it)