Dont even think about it... it would just be rediculous.... only heal that would help is CH, and with docs sucky weapon skill, that means that im dead fried doc, if i dont use my init buff....
wellw ell...all from here
back to the shaddows
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Dont even think about it... it would just be rediculous.... only heal that would help is CH, and with docs sucky weapon skill, that means that im dead fried doc, if i dont use my init buff....
wellw ell...all from here
back to the shaddows
You know it will happen.
Too many people are whining about it. Look at every other nerf...bracers, full damage, trader heals, burst, AS nerfs......
Quote:
Originally posted by Cyblade7
You know it will happen.
Too many people are whining about it. Look at every other nerf...bracers, full damage, trader heals, burst, AS nerfs......
Well, hopefully not before november. my account runs out in November, and I am not renewing it.
Turin send me a PM, I am trying to gather a group of AO peeps for SWG... we will rule the known universe:)
currently on my list is Miglio, styles, swicky, edmoney and me :)
what's wrong with nerfing heals in pvp?
half damage and half heals... seems logical to me...
you forgot me ;)Quote:
Originally posted by Yazule
Turin send me a PM, I am trying to gather a group of AO peeps for SWG... we will rule the known universe:)
currently on my list is Miglio, styles, swicky, edmoney and me :)
so mongo gets nerfed too right and fixer hots while advs/mas/docs get gimped enfs and fixers stay the same and have more of an advantage than before woot
lets cut mkX time in half because that helps soldiers stay alive too and and and lets cut ns1/2 time in half cause it helps nt stay alive longer :/
i think the biggest problem with people complaining about healing is with docs yet there arent that many high titled docs out there... as for mas woot first nerf crits then lets **** em over even more and nerf heals too wooo great idea dont leave out advs either that uber 6s with 1300 nano init complete heal sure does help them out
sure, no problem, make heals 1/2 in pvm too. i would love to see those enforcers calling for heal nerf /telling doc from team "wtf?? why didn't you heal me, you suck" LOLQuote:
Originally posted by Centurion3
half damage and half heals... seems logical to me...
what's good for one is good for all. i know one thing, if i'm in a team and my heals are nerfed to 1/2 who do you think i'm going to spend my time healing ? if you said i'm gonna heal myself and let everyone else die you would be correct.
Guys take a min and step into our shoes...
Imagine having all Blue/Dark Blue weapon skills, no weapon buffs, and all you had was an init debuff and your heals. Now, how many of you would be willing to go up against a soldier or MA armed with full alpha or dimach and specials? I understand that it's pretty unfair when your fighting a doc who can shrug off an alpha or specials with the one heal, but hey so is getting drained -400ish to all your attack and nano skills. My point is we all have classes that we can't beat...plain and simple.
Instead of whining about how unfair it is try fighting a little smarter, no one likes to hear other people telling FC what they should do whith their profession, instead offer alternatives, it's easy to say "get rid of this so i can kill this guy." Now lets hear of ways to fix this instead of getting rid of the original design of a profession. Docs are healers that ALL we have take that away and we're just another healer without the benifit of buffs... =0/
plain and simple...
100% damage... 25~40% cap...
100% damage
100% heals
Sounds good to me.
No points for killing same side and we can call it good too. :D
100% damage and 100 % heals
dont nerf Heals UNnerf damge.. (but we need damage caps 25%-40% of targets HP or somthing like that :) )
nerfing heals would nerf the game, no way around it, where is the fun in everyone being a soldier or enforcer....anyway when was the last time a doc killed you in under a minute? they have it hard enough with weapon skills, if any advantage it is the CH that can be used over and over and over with a decent HE.
Got into a big debate over heals on ooc in tir with i believe nitsobar and fatcrusher? anyway we basically agreed 40% heal cap if anything was gonna get nerfed...if you nerf heals would it be any different than soldiers one more hit healing? just 400-500 hp per heal if your lucky compared to a soldiers 300 (yes it has a small DoT but thats not the point) and traders have a drain type heal that heals them for 500 correct? nerf heals and you completely screw the game over, in the end if it really matters....dont fight an MA,doc or advent if you dont think heals are fair to have at 100%. MA and Advent could get lucky but i think you could run from any of those 3 profs and get away fast enough if a fight started. Quit complaining, learn your profession and play the profession, if you want nerfed heals lets all make soldiers or enf's and have fun with a 2 prof game. CH is the only problem i see really, 40% cap would help that part...
what about 200% hit points for all players
100% damage, 40% caps.
100% healing for PVP and PVM.
and 200% damage for all mobs.
This might mean that the 100-130 crowd would have to do something other than 185-195 missions but at 180 these 190 missions are such a cake walk it's pathetic. Besides puting damage and healing on the same level, it would actually make PVM a little more interesting.
This could balance PVP healing and damage without having to beat every single nano and debuff with the nurf stick. Doc heals would still be good in PVP and still be good enough to keep teams alive in PVM.
The only folks I see whining for 100% damage are soldiers and agents..... the only people I can imagine that would thrive under such conditions.
Odd!
ya, it is kinda odd now that you mention it. Can't think why a proffession like soldiers who only do one single solitary thing in combat would want it unnerfed. Soldiers who can't debuff, or heal, or root, ect. Soldiers who's only option in combat is to deal damage and they seem to want their damage unnerfed? What wacko's!Quote:
Originally posted by Meurgen
The only folks I see whining for 100% damage are soldiers and agents..... the only people I can imagine that would thrive under such conditions.
Odd!
The 50% damage nerf in pvp drastically increased the abilities of the proffession's who arn't geared 100% towards combat. But those proffs that are combat oriented never did gain any abilities on the non combat side of things to compensate did they?
400% Max HP
100% Damage.
100% Heals.
40% Caps.
400% Mob Damage in PVP :P
I'm an agent, I don't want to nerf anyone.Quote:
Originally posted by Meurgen
The only folks I see whining for 100% damage are soldiers and agents..... the only people I can imagine that would thrive under such conditions.
Odd!
I want 100% damage and 100% heals to come back/stay.
As for others...well to h3ll with the nerfcallers!
And those people calling for heal nerfs are going to regret it when the game is all about team PvP (Notum Wars) and their docs can't heal them properly.