Pre-Written Player Org Run Events (Spoiler Alert!)
Ok, this is a warning, if you don't intent to run these events, you may not want to read this thread as you may end up in one of them thus... may kill the magic. Keep in mind these events were originally written for a military themed RP organization in Atlantean. Most can be modified to fit the theme of your organization.
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Event Name: Art Deal
Event Type: Solo Assignment
Target Area: Newland
Level Range: Any
Background Story
We have purchased two items from an art dealer, one is in an art container sealed which is for the Commander. The other is an anniversary painting for our social club inside our headquarters.
The Mission
The mission is simple. You are to meet the dealer outside the "Neuters' R Us" establishment and make sure both items are given to you in perfect condition. He's a reputable man and is very unlikely to cheat us. He's been paid in advance so all you have to do is bring the items back to our headquarters. This is a low priority level mission, it should be a walk in the park. Good luck Private.
The Situation
The art dealer will be on time, but he will ask for a message to be delivered to the Commander. It's a container with "Urgent Sensitive Information". This will be an unexpected turn of events that will lead to a follow-up event ("Support & Backup").
Once he hands over the items, he will nod and walk away.
Event Name: The Cleaner
Event Type: Solo Assignment
Target Area: Borealis
Level Range: Any
Background Story
Last night there was a break-in in West Athens, usually the local guards would be looking into it. However this is a special case. The place was a weapons storage room for the Vanguards, and the owner Mr. XXXXXX doesn't want to lose an important client.
The place was heavily damaged by an explosive after it was emptied and the surveillance cameras which are hidden from view were hacked, they were displaying a loop of a recording of the streets from earlier in the day.
There is no physical evidence left behind for any kind of trace, it was the work of experienced criminals. However there is a clue. The explosion was heard by locals, and two witnesses saw a known criminal using the grid access terminal a few seconds later.
His name is XXXXXX, he is professional "cleaner", just like at any party someone needs to stay behind to clean up the mess. This lowlife often hangs out in Borealis.
The Mission
Your task is to find the "cleaner" and persuade him to reveal who took the weapons. He is unlikely to know where the stuff is, he was probably hired just to cover their tracks.
We recommend that you speak to him away from public view, for your own safety.
Once you have the intel, be sure to "assure" him that we won't interfere with his personal business nor reveal that he gave us the info as long as he does not alert his former employer(s). Tell him if he warns them, we'll be all over him like cheese on a bronto burger and we'll spread the word that he is a snitch and that probably would shorten his lifespan considerably.
The Situation
The "cleaner" can be found having a drink at a table inside the basic shop in Borealis. First he will say that he's being confused with someone else. When that fails he will deny doing that particular job and will claim not to be looking for trouble and to be allowed to leave.
If pressed enough he will admit what he did, and that the organization behind the break-in is a known clan gang that operates from the clan capital of Tir. After he reveals that the "Str8 Ballerz Gang" hired him, he will then state "ok you got what you wanted, now I'm leaving" hoping to get away and warn the gang.
Here is where things could become flexible. If the dragon just let's him go, the gang will know MD is tracking them and they may retaliate. If instead the dragon makes the deal of "I won't tell you said anything and we leave you alone" with the "cleaner" then the gang won't be aware of anything.
So.
A) The "cleaner" warns the gang, so providing the intel to the owner of the storage room will be useless because they will get to the owner first and terrorize him into keeping his mouth shut.
B) The gang doesn't get a warning. The intel given to the owner is then passed to the Vanguards, who will take care of the gang making sure they get the point that any further activities either in Old Athen or West Athen will not be tolerated.
Event Name: Scam Refund
Event Type: Solo Assignment
Target Area: Tir
Level Range: Any
Background Story
This is a bit of an embarrassment for our clan. One of our members was scammed into donating 50 million credits to a "Foundation for Elder Clan Veterans" which doesn't exist. We looked into it and several other people have also been scammed, but were unaware of being deceived until our investigation.
Usually we leave this sort of petty crime to the local authorities, however there are two reasons why we prefer to handle this ourselves. The first reason is that one of our people is out of millions of credits he earned honestly, and another is the fact that the scam took place in Tir. If there is one thing the Sentinels have lacked to deal with in the capital, is criminal elements.
Our intel so far tells us that he is likely to be hanging out at "The Happy Rebel", which is close to the town's grid access.
The Mission
Your task is to find the con artist, bring him to our city (through ICC) by any means necessary and force him to refund the 50 million to one of our officers.
Once that is done, he is to be threatened with deadly force and be told that if he doesn't refund all the money he scammed we will find him again and next time he will experience a slow and painful death, and that we will continue to do it over and over after he reclaims.
He will experience pain as never before in his entire miserable life. That probably would encourage him to reimburse all his victims.
The Situation
The con artist will try to weasel his way out of the establishment to use the grid to escape. If he is stopped or threatened enough, he will comply and go along to our city.
After repaying the 50 million he will try to walk away, if he is threatened regarding his other victims he will get very scared and promise to give everything back.
He'll mumble and mention the "Str8 Ballerz" upset that "I shouldn't have listened to them". If asked he will admit that he was recently released from prison and was going to go straight but that his friends in the "Str8 Ballerz Gang" would get him in the organization if he was able to pull a profitable con job.
He won't say anything else and leave (this leads to a second part of the investigation ("The Str8 Ballerz").
Event Name: The Str8 Ballerz
Event Type: Solo Assignment
Target Area: West of Tir
Level Range: Any
Background Story
This is a follow-up assignment from the "Scam Refund" investigation.
We have stopped a con artist and managed to force him to refund all the credits he scammed from clanners he deceived. The criminal mentioned that he had been encouraged to do it by friends who are members of a gang called "Str8 Ballerz" to get him accepted as a member.
While searching for any information about this group, we found a news article written by General Noticiero during his early years as a reporter. It was published 6 years ago, he barely recalls it so you may want to read the article yourself here.
Last night we got an anonymous call from someone claiming to be a member of the criminal organization, he wants to make a deal with us for information in exchange of protection.
The Mission
The man has asked to meet us in a hideout, a cave his gang no longer uses, it's right outside Tir's west gate, at coordinates 2061 x 1123. He said it has been a while since it was used, so there may be some wildlife in there. You must eliminate any if found, and scan for any possible listening devices, traps and signs of recent activity just in case you're being set up.
You are authorized to make a deal with him if you feel he is worth it. We can provide a new name, relocation to a safe place in Old Athen and 10 million credits for him to start his new life. If he asks for anything unreasonable, end the negotiation.
The Situation
The criminal will show up, trying to negotiate not only for protection but a large amount of credits to continue living the lifestyle he's used to. He will ask for 500 million credits in exchange for everything he knows about the gang. He will insist he can provide names of all members, location of all hideouts, which Sentinels are being paid off by the gang to look the other way and a complete list of every business in Tir under the thumb of the Str8 Ballerz. He will go down to 400 million and no lower.
This of course will lead to the end of the negotiation. Days later, we'll get word that he mysteriously disappeared from town.