[MP Wishlist] AoE Dmg/Init debuffs
Hey All,
I've been thinking recently about the MP roles in PvM. It strikes me that the primary role of the MP in PvM should be about Active Damage Reduction - both of weapon and Nano damage - via dmg debuffs, dmg/init debuffs, (E)-NSD, scourge nanos, Stuns etc. There are various difficulties with this in terms of things like needing to get mobs doing more nano damage, casting more stuff, giving some mobs reflect piercing to counteract passive damage reduction etc etc. but they're stuff that could be overcome in mob design rather than specifically in the MP toolset.
As I thought about it, though, it became clear that one of the major tools missing specifically from the MP toolset, if they were to have the primary role of Active Damage Reduction, is the AoE Damage/Init debuff.
Active Damage Reduction struggles in PvM particularly against passive damage reduction and team healing. One person giving the tank a reflect AC buff already means that they give way more damage reduction than us, purely because all the mobs hitting a tank have their damage reduced. Giving Reflect AC buffs to the whole team gives an even greater effect since aggro always switches to some extent. Generally though... active effects like debuffs should really be more effective than passive ones, since they have to counter def checks, have nanocost, take attack cycles out of our toolset and so on.
Similarly, even a secondary team healer like an MA really has a greater effect overall on the whole team's damage levels when the mobs are in groups and more than one team-mate is taking damage.
I think that it is key to our PvM contribution as damage reducers, that the MP should have a line of AoE damage/init reduction. I also think that this should stack with our single target lines (RK and SL debuffs). We should be able to offer some decent damage reduction on a group of mobs with AoE and then give massive damage reduction on a single main target with our singe-target stuff stacking on top of the AoE.
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