Adding some depth to exploration
One of the things I loved about games like Quake is that you can swim underwater and fight and find goodies.
So I was thinking, what about making water a lot more interesting? Right now its basically aesthetic, you can't really interact with it(except walk backwards on it *rolls eyes*)
1)Make a vehicle device called 'Aquatic apparatus' which allows you to travel around underwater, kind of like deep-sea divers.
2)Add lots of water-only mobs, giant alien fishies and Nautiloids, etc..(With their own set of loot drops)
3)Make most underwater areas like Aquatic forests of exotic water plants, they are really barren right now.
4)Just think! in the future you could have static dungeons that are located in the middle of lakes and are completely aquatic inside.
<edit>come on, who didn't love those water areas in N64 Zelda??
Re: Adding some depth to exploration
You can fight underwater in EQ so why not AO?
Quote:
Originally posted by Barakon
come on, who didn't love those water areas in N64 Zelda??
Ya it would be cool to see an entrance to a dungeon underwater like in Zelda 64.