My own words directly this time
First off - thanks Tarryk! Didn't expect this to get made higher profile - it does lose something of it's appeal outside of its context, but I guess it still reads okay.
As for a kind-of (but not really) retort:
I'm going to restate what I said before about AO being a bigger promoter of RP than most other MMORPGs on the grounds that the world has the complexity required to promote that.
However, what we have now is (and I have to take other people's word for this since I only started playing in April) less than what we had before. The world is still interesting and has a complex setting, but it no longer has the events that make it 'special' and many feel the loss and are annoyed.
The question is: what makes an event 'world shaking'? What Clan X or Omni-Tek division Y are up to means little if nothing to players who are not a member. Why is that? Are these people not 'valid' parts of the world? The answer is something I've already stated: people who are not members are not the 'heroes' of this play, and as such do not register for many players.
However, is there really anything that makes the 'GM' characters any more or less special? To be fair, if the game was about what Joshua and Eleena were up to, and they were focal to the story, then I'd lose interest real soon. I lost interest in what Al'Kabor and his cohorts were up to in EverQuest as soon as I found out they existed - I really don't care because they have nothing to do with me. They're someone else's 'party'.
For me, the things that make this game worthwhile are the people that I do interact with to varying degrees. Talking to DrTiny or Nyadach of IR feels like 'involvement' because it is very much talking to representatives of a lot of neuts. Talking to Windguaerd of Mercury Dragons is very much talking to a prominent Clan member. In both cases these people are prominent because of what they and those they represent have done.
However that is just me. I'm a RP junkie and will latch on to anyone's story where I can. For most people they probably couldn't give a toss. Most people probably don't listen to Tarryk or any of the Gridstream folks, and don't really care.
So yes, you're right. Funcom have retracted on their 'story events' for now. But the real question is what could they do that would a) regalvanise the story, b) not result in a huge server crash because important NPC X shows up at some location and c) makes sure that people still feel they're the 'central role' of their own story?
Again, no answers. And I really don't envy the FC events guys 'n' gals the job of coming up with that and meeting the expectations of the players. Sure, that's what we pay them for. But that doesn't make them god - it just makes them responsible.
I heard one or two rumours of a few events that would spark a world-sweeping change. But nothing was forthcoming. Why? I don't entirely know. All I do know is that all of this was sparked off around the time Lev became a violent sociopath. I'm sure some of you know what I'm referring to, but I'm keeping my trap shut just in case it may still happen.
And now to argue with myself!
You'd think I had a multiple personality disorder with this one...
Erm, first off Tarryk - I forgive you and all but the context here is slightly different than intended. The above post is about role-playing with the story content we have, rather than about the lack of story in and of itself.
So to address the 'big story' more directly:
For me, I do not believe we have a lack of story. We have a lack of story progress.
To answer my question at the bottom of the first post, I honestly believe most people want to hear a story in which they're a central character more than they want to tell a story. Storytelling is something that only a few people do, and only a few people get a kick out of. I guess it's the difference between the player-mentality and DM-mentality. I'm a DM-mentality person, but I know enough player-mentality people to be sure of my position.
So when you have so many people who want to be 'players' (conveniently called players in this context) you need to have a DM telling the story.
And at this point it comes down to how do you tell the story? From previous posts the answer is with quite a lot of trepidation and some very careful stepping to avoid treading on toes. Some very careful planning and more than a bit of careful observation of things going on.
To drag in topics from all over, the whole Yxxil/Garrisen/Mogdai thing is a nice example. This didn't fly because it offended some people. Lawsuit-level offended. So it was squelched. This is an example of not treading carefully enough. Points for trying, though.
At the end of the day, we as players want to see a world where things happen. By providing some 'news' we springboard a lot more opportunities. What we have is exactly as Bionitrous stated - a stage with a lot of scenery and backdrops and no focal action.
The problem isn't lack of content - there is oodles of that. The problem is very simply a change in the level of involvement by FC. For those of us relatively new (April, as stated) AO is one of the most vibrant places with regard to 'meaning' behind what is happening between various groups. However, for those of us who have not seen the level of involvement from FC in the earlier days we don't necessarily miss it. So are FC being bad by 'neglecting' the story? I'm not so sure - this may well be a case of vocal minority.
I honestly reckon that we can get away with quite a bit. Like forums themselves, I believe FC have actually done quite good - they've run events that have galvanised the setting and made things start to happen. Enough so that we can pick up the torch and keep going. We don't have 'official' say in our story, but do we need it? What is official? Official is having your name in lights. However, I'd say that Lev Rivers, Tarryk and even Methlon have their name in lights. Not because of anything official, but because they've done things that are noticeable. We are capable of advancing the story ourselves - just not to a world-shattering level.
In the meantime I'm more than happy to pick up the torch for me and my friends and run my own clan vs. omni-tek with neutral involvement events for those I play with. It isn't earth-shattering and isn't in any danger of truly changing the face of the planet, but it is fun.
And fun is the heart of this all. If you're having fun, play. If you're not, don't. Tarryk said it wonderfully to Methlon: no-one is holding a gun and forcing you to play.
So, to summarise:
FC - some more story progress would be nice. Something that indicates that things are still moving. Rumours, some drastic changes here and there, general conjecture. Have someone successfully *destroy* the mass drivers in Clon**** and watch OT go spastic. Or have OT actually pull out of one of their OPs in Clan territory and leave a bunch of dangerous mutants behind. Or even have another dust brigade strike.
These kinds of things will keep things moving.
Players- remember that you can have fun and tell stories without FC's direct involvement. Open your eyes and look at what people are already doing. Sure, what Clan Storm are up to probably isn't interesting. But if you get involved, you'd be surprised what can happen. And for those that do RP, remember that the guys standing watching probably would love to get involved as well. This is something Garrisen (bless his socks) *was* good at - letting others play too.
Everyone- have fun. That's why you're here, remember?
couldn't agree with you more