Quote:
Originally posted by Preeminence
DIDN'T NEED ANY LOVE?!?
Umm hitting for minimum damage on yellow mobs 100% of the time after level 70 wasn't my idea of fun. The temp damage buff line was useless seeing as how it stopped your heals for two minutes... what good is the extra damage if you're dead? The crit buff being self-only was a nerf to US. It didn't help us for sure... at best it kept us the same. Much less demand in groups now. The presence line was uncalled for and essentially useles... if you use that in the wrong situation you're simply dead, MAs do not have the defensive measures it takes to stop 4+ mobs after that fear runs off, enforcers have the HoT associated with mongo as well as tons of HP and dmg shields. Only use I know for it is scaring off enemy pets in PvP. So have MAs been helped? Yes, greatly. Did we get what we deserved, mainly the ability to do the most damage over time (i.e. we don't have many specials to do a lot of damage in a short period of time), yes! The Servants of Eight armor has boosts for every profession, ooo it boosts MA big whoop. But it also boosts conceal!!! Ahh it's an agent armor!!! It boosts body dev!!! Ahh it's an atrox armor!! Jeebus kid get over it. What profs need a fix? Engies do, they don't have enough HP, I'll say that. MPs could use some new pet buffs and/or nukes, I'll say that too. I think traders could use a blue-green flingshot skill (you know the blue-green... every prof has at least one). But that's about it.
Okay, you were a bit hard on him.