I'm wearing 2 projectile damage bracelets. One reflects 8 and one reflects 3. What damage does the mob take from this? Why 10 of course, go figure. Not just a single mob either, all projectile using mobs. Anyone have a reasonable explanation?
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I'm wearing 2 projectile damage bracelets. One reflects 8 and one reflects 3. What damage does the mob take from this? Why 10 of course, go figure. Not just a single mob either, all projectile using mobs. Anyone have a reasonable explanation?
can you say overhead:) sheesh ....
<--- smells an n-1 bug
I suspect that the 8 bracer is shielding and 3 is reflection...if so, everything works fine then :x
can someone enlighten me how reflection bracers are useful? it seems like by the time you are able to use the equipment, the reflected damage is so minimal compared to the total hitpoints of the mobs or people you are fighting that its basically a waste of time.
Good for PVP only.
The reflection (not shielding, those are crap) bracers are NOT good because they reflect dmg BACK at whatever is hitting you, but because they lower the dmg done on you. Oh and btw, ReflectDmgtypeAC stat is % (percent) and the other modifier MaxReflectedDmgtype is a fixed number preventing the previous modifier to hit whatever is hitting you for too much dmg (TMS in the old day anyone?).
Two high ql proj reflect bracers + soldier 30% longterm reflect buff + nice fixer runbuff + full def + decent stats + some other buffs = easy mission blitzing. The melee ones will almost never get in range.
Actually gotta argue with you on that one
When your mission running you forgot something
Melee npcs can ATTACK YOU WHILE RUNNING. Ranged npcs have to stop and shoot. If there are lots of enforcers its harder to run than lots of soldiers.
So saying the melee ones are almost never in range is kinda debatable. When you have to double back cause of dead ends you will get plastered.