Quote:
Originally posted by Plixie
Well, there's no doubt, pet pathing needs to be redone..
Pet pathing in AO today isn't anywhere near as complicated as in BG, in AO it seems that the pets are following a pre-determined path through the rooms, the reason for my pet getting stuck most of the times, is to and from Mobs. And the client do has some saying in where the pet is, at least, that's how it looks from my point-of-view.
Example; When I start a single mission, I usually send my pet on a hunt, to clear out the main room, and when I do, my pet seems to be humping the wallthe reason for them being stuck humping the door, or the wall next to the door. Then all of a sudden, it's warped out to the mob, getting aggroed by all of them, and THEN gets warped back in with me (accidentally pulling every d*mned mob on the map to me). This seems to me to be a client/server sync problem.
I know AO's pathing is kindergarten level compared to the grad school level found in BG2 and other single player games. Necessity dictates it. Search nodes aren't an option. The CPUs on the servers would be eaten by all the pets.