Think carefully before you make bases more powerful please:
I was reading the patch notes and saw that bases would be getting a 'boost'. I've participated in quite a few attacks on level 150 and 200 bases, and I agree with the sentiment. It's too easy for a good group to rush through the defenses and take out the Control Tower ending the fight right then and there.
But now after a couple fights against ql250 bases with multiple ql250 turrets, I'd like a bit of consideration before making them much more powerful than they already are. :) The medium sized group that started the rush got cut to pieces by the QL250 control tower and the three ql250 turrets surrounding it. Each one hits for an average of 800-1000 damage, and has a huge range. They each have hundreds of thousands of hit points... enough that it took an un-challenged team of around 12 people at least 5 minutes to drop a single Tower or Ransacking. (also ql250)
Once defenders started showing up, it quickly devolved. We took out most of the surrounding towers, but there was still the CT surrounded by 3 turrets. This fire could kill multiple people instantly even with doc support (killed the level 200 doc in my group before he could get off a CH). All the defenders had to do was stand underneath the Control Tower to be literally invincible. After 30 minutes it came down to us not being able to charge because of the huge firepower of the base, and them not being able to come out from under their shelter because of the power of the attacking force.
The fight was allright... it was kinda fun picking off the few strays dumb enough to step too far out, and getting picked off by random Kel's being thrown around, but it didn't get much accomplished, and I can see how this situation can and will play out in nearly every ql250 fight there is. I can't really say it's a bad thing, as ql250 bases shouldn't be that easy to take down. But I can definitely say this: if the ql250 towers were made any more powerful it would be completely impossible for attackers to take out a base. Each one is on the level of a ql250+ boss mob that takes 15+ players and a strong coordinated effort to take out... multiple towers, coupled with many defenders is just tipping it over the edge.
Not really a nerf call here, more of a leave it the same call. Could we possibly think it over a bit more before making ql250 bases even more powerful? :)