Words for thought: Choose your leaders wisely
Quite a few organisations suffer from inactive leaders, or leaders who disband the organisation without warning. We also have those who get tricked into joining organisations with extremely high tax, then kicked out when they've paid.
The basic fact of it all is: The leader owns the organisation.
1. The organisation belongs to the leader. He/she can disband it at any time, with no possibility of intervention from anybody. He/she can quit the game, and never return, leaving the organisation without its most important position
2. The organisation bank belongs to the leader. He/she can take it all and run at any time. He/she can set any tax at any time, and your only options is to pay or leave.
3. The leader represents the organisation towards other organisation leaders. He/she is the only one who have a voice in the chat channel for leaders of your side. Be prepared to be associated with the words of your leader.
4. Omni-Tek and major clans and their representatives look to leaders when they want to contact an organisation. When Community & Events look for active organisations we look for active leaders. If the leader is inactive, your organisation won't show on our lists.
The message of it all - the morale of this little write-up - is: Choose your leaders wisely!
Let's hear your thoughts about this. :)
Re: Words for thought: Choose your leaders wisely
Quote:
Originally posted by Cz
Let's hear your thoughts about this. :)
oki, some monday mornin thoughts then ... ,)
Quote:
Originally posted by Cz
1. The organisation belongs to the leader. He/she can disband it at any time, with no possibility of intervention from anybody. He/she can quit the game, and never return, leaving the organisation without its most important position
2. The organisation bank belongs to the leader. He/she can take it all and run at any time. He/she can set any tax at any time, and your only options is to pay or leave.
hmmm would be cool if there were other guild-structures that prevent such behaviour ...
Quote:
Originally posted by Cz
3. The leader represents the organisation towards other organisation leaders. He/she is the only one who have a voice in the chat channel for leaders of your side. Be prepared to be associated with the words of your leader.
4. Omni-Tek and major clans and their representatives look to leaders when they want to contact an organisation. When Community & Events look for active organisations we look for active leaders. If the leader is inactive, your organisation won't show on our lists.
air warrior had numerical radio channels (1-999 or so), so if there was some operation goin on (official or player-made) you simply decided on what channels to use and stuff and everythin went fine ... i always thought it's rather stupid havin such an "elite-channel" for the selected few .... make it a tool instead of a privilege ....
Quote:
Originally posted by Cz
The message of it all - the morale of this little write-up - is: choose your leaders wisely!
eeeehehehehe rofl yep i will ehehehehee ,)
Re: Words for thought: Choose your leaders wisely
Quote:
Originally posted by Cz
(...)
3. The leader represents the organisation towards other organisation leaders. He/she is the only one who have a voice in the chat channel for leaders of your side. Be prepared to be associated with the words of your leader.
(...)
Make the chat read-only for lvl 50+, so people can have an opinion of what every leader has to say in this 'shoot-the-breeze-amongst-leaders" channel...
After all, today's IRL politic scene implies that political leaders/parties have an access to *mass* media, to talk, persuade (or slander :) )...
I've found it pretty... awkward that *some* OT Guild Leaders have placed other Leaders on /ignore, for example... This read-only chat would reward the most charismatic & sympathetic leaders, and punish the brash, tyranic, or selfish kewl doodz...
Re: Words for thought: Choose your leaders wisely
Intentional malfeasance by an org leader is more or less unpreventable. Indeed, many org members, if they consciously and willfully choose to harm the organization, are capable of it somehow. So I'm not going to address org leaders who are intentionally trying to screw people over. This is an idea for how to mitigate against inactive or quit leaders who did not step down and are thus leaving their org hanging.
I think every form of organization should be expanded by 1 ranking. This rank would be Assistant Leader. Vice President. Whatever you want to call it. For purposes of org commands and powers, the Assistant Leader should always have the ability to invite and remove people, and to participate on the Org Leader channel. Only one person could fill this position at a time. Maybe the Assistant Leader should also have the ability to lower or turn off the org tax, but not to raise it, and other forms of limited access to currently leader-only commands. This would let the Assistant try to undo or mitigate any damage a leader gone bad might try to cause. The assistant leader should also be listed in /org info ingame, as a contact for outsiders.
If the org leader should leave the org, cancel their account, or be inactive for a sufficient period of time (say three weeks), full leadership rank would automatically transfer to the Assistant Leader. Provided the org leader hasn't left the org, they would automatically be demoted to the highest-level non-Assistant Leader rank. Having an Assistant Leader wouldn't be mandatory, but it would be a mechanism whereby an inactive or incapacitated leader could be smoothly replaced. If such a position existed I would be very wary of joining an organization that wasn't making use of it.
If the org leader comes back and finds that they have 'lost' control of their org... well, you snooze, you lose. A leader should have chosen an Assistant they trust to use their power wisely and to hand back control of the guild if they had to take it over.
Re: Words for thought: Choose your leaders wisely
Quote:
Originally posted by Cz
We also have those who get tricked into joining organisations with extremely high tax, then kicked out when they've paid.
You could make this harder for leaders to do by prompting each member when they are about to pay an org tax. A simple window that pops up saying "It is org tax time. Your leader has set the tax to x%, meaning you owe xxxxx credits. Pay this amount now? Clicking NO means you leave the organisation."
Or something to that effect, so that leaders can't easily trick people like this and totally rip innocent people off. You can't reasonably expect everybody to trust the person who invites them into their first guild, although in a perfect world that would be fair to say. But as we all know, some people can be total jerks :)
Quote:
Originally posted by Cz
1. The organisation belongs to the leader. He/she can disband it at any time, with no possibility of intervention from anybody. He/she can quit the game, and never return, leaving the organisation without its most important position
There should be a way for the guild to give leadership to somebody else, but I can't think of a good way to do this other than /petition because otherwise, a voting system or some sorts would allow the guild to impeech and overthrow the president, which I don't think is in the scope of leading a guild.
Quote:
Originally posted by Cz
2. The organisation bank belongs to the leader. He/she can take it all and run at any time. He/she can set any tax at any time, and your only options is to pay or leave.
I know many presidents who would prefer to allow advisors access to the guild bank. The president chooses nobody other than his most trusted companions to be his Advisors, why not allow them access to the bank so that the president is not the one constantly asked when someone needs a little cash? Advisors are already trusted to kick and invite members. Maybe add an /org option to allow Advisors access to the org bank, only settable by the President? On or off.
Quote:
Originally posted by Cz
4. Omni-Tek and major clans and their representatives look to leaders when they want to contact an organisation. When Community & Events look for active organisations we look for active leaders. If the leader is inactive, your organisation won't show on our lists.
Erm, could you define "active" for us? Do they need to just log in every X weeks? What if the president puts his main on hold for a bit and plays an alt for a while who is an advisor? (I guess you could argue he could make his alt the new president, but each character has a reputation..)
--Tsk