what about those potions of the 14.6 db. Are they makeable, drop or even ingame?.
Or do i need to make a thread in the doc forum? since they are supposed Doc tradeskills.
Any info apreciated.
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what about those potions of the 14.6 db. Are they makeable, drop or even ingame?.
Or do i need to make a thread in the doc forum? since they are supposed Doc tradeskills.
Any info apreciated.
You also find allot of strange items in the patch like:
Ashes of Leet Fur
Dis:
This is the powder that remains after burning the fur of a Leet. It has gone through many purification faces, and is now ready to be used in the production of medical products.
Atrox Eye Jelly
Dis:
The DNA of the Atrox breed has some very strange effects on medication containing this component. Studies have shown that the concentration in the eyes have especially high concentration of certain chemicals.
Bubbling Nanite Brew
Dis:
This bubbling brew is the result of combining essence of Leet blood and positronic nanites. It is teaming with life, but needs something more to make it useful.
Calming Cocktail
Dis:
The mixture of Leet blood and mutated bacteria makes a very calming drink, too calming for good health. It can however be mixed with more products in an attempt to make something useful of it.
Concentrated Nanofreak Urine
Dis:
Drink this and it will make you UBER!
well ok i made that last description up, but anyway you get the point ... so it smells like a tradeskill process to me ... among other things >.<
My guess the process will require pharma skillz to make these ...err not soo yummy.... but usefull potions.
LOL potions! Sounds like the wrong game for them! LOL!
Thanks Myiria.
I just have to hold my breath until someone figures how to make the calming potion. That sounds like something definitly usefull for us/me engi :).
Any further info. Like anything that got assembled yet. And also info on wich mobs drop what apreciated :).
Brandon. I am playing this game mostly because of the tradeskills. Until player created items, become best ingame items besides unique's. We gotta go a long way. :)
Kinda dispointed that Doc forum dosent mention anything about that. I guess it will be up to us engis to figure that out. since the rest of the classes including trader prefer other things.
Might be that we dont have anything other to do :)
It won't be docs I can tell you that. It's pretty obvious that this will use the Chemistry trade skill which is blue to docs (stupid IMO)
ya make it green :>Quote:
Originally posted by Haminie
It won't be docs I can tell you that. It's pretty obvious that this will use the Chemistry trade skill which is blue to docs (stupid IMO)
Yes. Docs should have Chemistry green. No offense. Enf have it green. And i still gotta see a enf raising it.
But those potions could need Pharma Tech to be builded.