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    sezmra (Retired)
    May 11th, 2015
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Forum: Balance Discussion

Forum for discussion of upcoming balance changes to profession tool-sets.

  1. Funcom employee Sticky Thread Rooted: IMPORTANT: Keeping On Topic

    Started by Kintaii
    • Replies: 1
    • Views: 19,741
    Aug 22nd, 2011, 17:10:15 Go to last post
    • Replies: 14
    • Views: 21,923
    Feb 17th, 2011, 16:22:16 Go to last post
  2. Funcom employee Sticky Thread Rooted: Balance Documentation

    Started by Means
    • Replies: 0
    • Views: 42,001
    Oct 16th, 2009, 17:09:11 Go to last post
  1. A few new pet bugs in pvp

    Started by Mountaingoat
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 15,126
    Aug 20th, 2010, 17:10:29 Go to last post
  2. Funcom employee New Martial Artist Nano Changes

    Started by Kintaii
    5 Pages
    1 2 3 4 5
    • Replies: 86
    • Views: 32,124
    Aug 20th, 2010, 09:21:55 Go to last post
    • Replies: 9
    • Views: 4,532
    Aug 19th, 2010, 03:33:56 Go to last post
  3. TL5 PVP and melee runspeed issue

    Started by Animistic
    2 Pages
    1 2
    • Replies: 38
    • Views: 12,923
    Aug 18th, 2010, 22:56:29 Go to last post
  4. Nano cost reduction idea - from OSB into auras

    Started by eroz_c
    2 Pages
    1 2
    • Replies: 21
    • Views: 8,054
    Aug 17th, 2010, 16:57:43 Go to last post
  5. Breed balance via Nano/Heal Delta

    Started by Demoder
    5 Pages
    1 2 3 4 5
    • Replies: 88
    • Views: 26,744
    Aug 17th, 2010, 13:02:14 Go to last post
  6. Balancing Shade at TL 5

    Started by wooooot
    2 Pages
    1 2
    • Replies: 20
    • Views: 8,296
    Aug 12th, 2010, 01:26:42 Go to last post
  7. A Secondary Defence

    Started by RimorRage
    • Replies: 12
    • Views: 4,625
    Aug 10th, 2010, 00:16:57 Go to last post
  8. melee energy

    Started by Gridpain
    • Replies: 8
    • Views: 4,544
    Aug 8th, 2010, 20:42:03 Go to last post
  9. Tier 4

    Started by zereke
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 14,452
    Aug 7th, 2010, 12:57:21 Go to last post
  10. IP useage

    Started by Gatester
    2 Pages
    1 2
    • Replies: 24
    • Views: 9,448
    Aug 7th, 2010, 10:00:37 Go to last post
    • Replies: 10
    • Views: 4,174
    Aug 6th, 2010, 16:30:54 Go to last post
  11. Funcom employee Biased Profession Opinions (Read the fourth post!)

    Started by crattey
    4 Pages
    1 2 3 4
    • Replies: 65
    • Views: 24,948
    Aug 6th, 2010, 00:28:28 Go to last post
    • Replies: 6
    • Views: 4,332
    Aug 4th, 2010, 13:08:55 Go to last post
    • Replies: 14
    • Views: 5,986
    Aug 3rd, 2010, 21:34:26 Go to last post
  12. Crat Def

    Started by Hellrule
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 127
    • Views: 34,611
    Aug 1st, 2010, 12:10:35 Go to last post
  13. What stats should the enforcer profession have?

    Started by Gatester
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 111
    • Views: 28,501
    Jul 31st, 2010, 18:14:38 Go to last post
  14. make -every- debuffs ingame removable with VS

    Started by heartless888
    4 Pages
    1 2 3 4
    • Replies: 62
    • Views: 21,533
    Jul 29th, 2010, 15:17:35 Go to last post
  15. Question about balancing.

    Started by xcopy
    • Replies: 3
    • Views: 2,985
    Jul 28th, 2010, 13:15:57 Go to last post
  16. Give MPs some active evades pls

    Started by gaiatry
    4 Pages
    1 2 3 4
    • Replies: 64
    • Views: 18,153
    Jul 28th, 2010, 09:26:53 Go to last post

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