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Last edited by Means; Feb 11th, 2010 at 13:10:29. Reason: Peace
220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv
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Last edited by Means; Feb 11th, 2010 at 13:10:59. Reason: Peace
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Last edited by Means; Feb 11th, 2010 at 13:12:00. Reason: peace
Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
Ranged roxxorz!
Sig last updated properly when West Athens still had people sitting about the subway.
One more question:
BS 4capping - can be anything done about it? It makes both pvpers and vp farmers leave because they cant get enough pvp/vp in short rounds. There were plenty of suggestions how to solve this: slowing down tick rate during 4cap, fast tick rate only for losing side, capping 4th point for one side makes the point uncapped etc.
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Last edited by Means; Feb 11th, 2010 at 13:13:48. Reason: Peace
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Some work has already been done on a new area...it isn't a new BS map (though we do want to make changes there). It is open all the time, will not require a queue and will give VP for participation. We are not focusing on it at the moment as we are trying to complete a few other things first. This is not going to be out as soon as we would like.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
I'm afraid I can't give an exact date at the moment. But we are hoping to get a "beta" type environment for testing the "so far" changes made which will allow us to tweak as we go based on feedback. I appreciate your feeelings but we are getting through this, and other things, as fast as we can.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Healing:
This is a "tough" one. To be honest I can't even count the number of times we have changed our minds on this one. We have spoken about adding cast times to most heals...but with the "instant" nature of most casting of this kind changing this at this point would make it feel very "un-AO". We all love the game pretty much as it is...with a few complaints :P...but at this stage something like that would feel wrong. We don't want to change AO into something else. The problem perceived with a lot of healing within pvp is the general ability to chain-heal oneself infinitely...so it is more likely we are going down the path of adjusting cost of heals...it is likely that healers will have to work harder to be able to maintain their nano levels during combat. This is likely going to go down the road of individual adjustment of nanocost for individual nano forumlas...as a blanket change to nanodelta is going to hit everyone indiscriminately.
Aimshot we are really not 100% on and I don't want to throw more "maybe" aimshot info out there right now. The Fixer/Advy issues are part of this issue.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)
Last edited by Means; Feb 9th, 2010 at 17:42:00. Reason: more info on RI.
Colin Cragg
This "Means" Cake
Past Game Director (2008-2011)