With patch 18.7 anyone can easily buy all components in the new ''Implants" shop and make QL 1-300 implants. My guide haven't lost actuality with those changes, because it helps significantly reduse price for top lvl implants and it helps to do first steps in the one of the most complex craft processes.
I. IMPLANTS AND CLUSTERS
- We have 13 implants for different slots in equipment: Head, Ear, Eye, Right-Arm, Chest, Left-Arm, Right-Wrist, Waist, Left-Wrist, Right-Hand, Leg, Left-Hand, Feet.
- Every implant has 3 slots: Shiny, Bright, Faded. So it can be filled by 1 Shiny, 1 Bright and 1 Faded cluster. Empty implants have world “basic” in the name, you can check which slots are empty or filled by clusters pressing Shift+right-click on implant icon. Every cluster in game can be installed only in 1 slot that is designed for this cluster. Full name of cluster contain information about this slot. For example "Nano Point Cost Modifier Jobe Cluster - Shiny (Waist)" can be installed in Shiny slot of Waist Implant. Before craft it is better to design implants using one of those tolls:
1) AUNO Equipment Configurator
2)
- There are 2 different Types of implants:
1) QL 1-200 implants. QL 1-200 clusters can be installed in those implants. In "Implants" shop you can buy empty implants Ql: 1, 5, 10, 15, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200. Sometimes we need QL that is different from what we can buy, in that case we can craft necessary QL from empty implants that available in the shop (read chapter VI).
2) QL 201-300 refined Implants. QL 201-300 refined clusters can be installed in those implants. You can get QL 201-250 as RK mission reward. QL 201-300 can be found as loot from mobs on Primus Camp in Eastern Fouls Plains location. QL 210, 220, 230, 240, 250, 260, 270, 280, 290, 300 can be bought in "Implants" shop.
- Cluster Types:
1) RK clusters QL 1-200. They can be installed in implants QL 1-200. You can buy them in "Implants" shop.
2) RK refined clusters QL 201-300. They can be installed in refined implants QL 201-300. You can get QL 201-250 as RK mission reward. QL 275 can be found in chests on RK missions taken by Fixer with Break&Entering skill maximized. QL 201-300 can be found as loot from mobs on Primus Camp in Eastern Fouls Plains location. All QL 300 clasters can be bought in "Implants" shop, but they are not cheap.
3) Jobe clusters QL 1-99. Not in game and useless. Job implants QL 1-99 is possible to loot in Nascence, but they have Title Level 3 requirement. QL 100 job implants have the same requirement and can be crafted as well.
4) Jobe clusters QL 100-200. They can be installed in implants QL 99-200 (QL 99 implant becomes 100, so there is no way to craft QL 99 Jobe implant). You can buy them in "Implants" shop.
5) Jobe refined clusters QL 201-300 They can be installed in refined implants QL 201-300. QL 250 can be found in chests on QL 250 RK mission. QL 275 can be found in chests on RK missions taken by Fixer with Break&Entering skill maximized. QL 201-300 can be found as loot from mobs on Primus Camp in Eastern Fouls Plains location. QL 300 clasters can be bought in "Implants" shop, but they are expansive.
II. LIST OF TRADE SKILLS REQUIRED FOR IMPLANTS CRAFT
- Nano Programming: All RK clusters and RangeInc. NF
- Psychology: Skill Time Lock Modifier, Nano Formula Interrupt Modifier -, % Add All Off., % Add All Def., % Add Xp
- Quantum Force Field Technology: Shield AC, % Add. Dam., % Add. Nano Cost -
- Pharmacological Technology: Heal Delta and Nano Delta
- Computer Literacy: Max NCU
- Weapon Smithing: RangeInc. Weapon
III. ALLOWED QL DIFFERENCES BETWEEN IMPLANTS AND CLUSTERS
QL of Shiny cluster can’t be less than 86% of implant QL. QL of Bright cluster can’t be less than 84% of implant QL. QL of Faded cluster can’t be less than 82% of implant QL.
Here 2 examples of calculation you have to use as Implant crafter:
1) You have QL 200 empty implant and want to fill it with 3 clusters. 200*0.86=172, 200*0,84=168, 200*0.82=164. So you have to find 172+ Shiny, 168+ Bright and 164+ Faded clusters.
2) You have expensive QL 231 Heal Delta Faded Leg cluster and want to make the highest possible implant from it. 231/0.82=282. So you have to find QL 282 empty leg implant for craft.
IV. INCREASING QL OF IMPLANT BY CLUSTERS
- If you have enough Trade skills you can raise QL of implant when you install cluster. Here is QL ranges for implants with possible QL boost:
1) QL 1-49, 200, 300 can’t be increased.
2) QL 50-99, 199, 299 can be increased for 0-1 QL per 1 cluster.
3) QL 100-149, 198, 298 can be increased for 0-2 QL per 1 cluster.
4) QL 150-197, 297 can be increased for 0-3 QL per 1 cluster.
5) QL 201-249, 296 can be increased for 0-4 QL per 1 cluster.
6) QL 250-295 can be increased for 0-5 QL per 1 cluster.
- Every cluster have trade skill multiplier, this is different coefficients in range between 1.0 and 6.75. Multiplier shows how many skills you need per 1 QL of implant. You can find multipliers for QL 1-200 RK clusters and QL 100-200 Jobe clusters in AO Universe Cluster multipliers tables. But there are no tables for refined clusters and you have to calculate cluster multiplier using Trade Skill Window:
1) Press Shift+T to open Trade Skill Window.
2) Put Implant in a target window and cluster in a source window.
3) Write down skill requirement for this craft.
4) Divide required skill size by QL of Implant. Result will be Trade Skill Multiplier for this cluster.
- If you know Trade Skill Multiplier for cluster, you can calculate size of trade skill required for rising QL of implant using this formula: xy+n50x (This formula works with all clusters)
x is Trade Skill Multiplier
y is QL of implant
n is a number from 0 to 5, depends on how many levels you want to rise your implant.
This formula is accurate (±1 point). For example I was leveling up QL 295 Basic Refined Leg Implant for 5 QL by QL 275 Agility Shiny (Leg) cluster with Nano Programming multiplier 5.25. So 5.25*295+5*50*5.25=2861. 2859 Nano programming wasn’t enough to make QL 300 Agility implant, but 2860 Nano programming was enough to make it. And if you don’t want to Increase QL of implant it still works: 5.25*295+0*50*5.25=1549.
V. CLEANING IMPLANTS
You can clean QL 1-200 implants. This process requires 4.75 in Breaking and Entering and 1.0 in Nano Programming skills per 1 QL of implant. So you need 950 Breaking and Entering and 200 Nano Programming skills for QL 200 implant. Refined and Jobe implants can’t be cleaned.
This process is very simple:
Implant Disassembly Clinic + Implant = Basic Implant
VI. OPTIMAL CRAFT STRATEGIES AND EXAMPLES
In this chapter I’ll show you how to make implant craft easier. Remember, it is mandatory to use Trade skill window for Implant craft, because this window allows you control Implant QL and monitor result. How to design implants and calculate QL of materials were written in previous chapters.
1. QL 1-200 RK implants and QL 100-200 Job implants craft
There is no difference between Jobe and RK implants craft. All components can be bought in shops (read chapter I).
1) Process for craft from QL 1, 5, 10, 15, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200 implants is very easy:
- Buy all necessary components
- Press Shift+T to open Trade Skill Window
- Put cluster in source window and implant in target window
- Set slider on QL you want to make and press “Build” button
2) Craft for implants with QL you can’t buy in the shops aren’t hard to, but it requires more steps:
- Buy QL 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190. implant and necessary amount of Faded clusters
- Assemble Faded cluster and Implant to increase QL of implant
- Disassemble implant using Implant Disassembly Clinic
- Repeat Assembling – Disassembling steps until you get required QL
- Install Shiny, Bright and Faded clusters to get final result
For example, I was making QL 99 implant for my TL 2 fixer. I bought QL 90 basic implant, 1 RK shiny, 1 RK bright and 7 RK Faded clusters. I assembled – disassembled implant 6 times to get QL 96 basic implant. Then I installed Shiny, Bright and Faded RK clusters and final result was QL 99 implant.
2. QL 201-300 refined implants craft
We can buy all necessary components for QL 201-300 implants craft in "Implants" shop. But there are many ways that allow to make it cheaper and get necessary QL. Here examples of craft strategies:
1) You want to make QL 300 Treatment Head implant and you know it is possible to make it from QL 250 clusters, which you can get as mission reward. So you need to calculate maximal QL of Basic Head Implant which is possible to use with those clusters: Shiny 250/0.86=291, Bright 250/0,84=297, Faded 250/0.82=305. As you can see the lowest QL in this row is 291 and this is the upper limit for QL of Basic Head Implant. The lower limit for QL of Basic Head implant depends on amount of Nano programming skill:
- If crafter has 2702+ Nano programming, the lower limit is 285, because this crafter can increase QL of Head Implant for 5 levels per 1 cluster and final result will be QL 300 Head Implant (Treatment refined Shiny cluster has 5.05 multiplier: 5.05*285+5*50*5.05=2702). In this case you need to get QL 250 shiny, bright, faded clusters and QL 285-291 Basic Head Implant.
- If crafter has 2500 Nano programming, the lower limit is 286, because this crafter can increase QL of Head Implant for 4 levels by Shiny cluster (5.05*285+4*50*5.05=2449) and for 5 levels per Bright or Faded cluster. In this case you need to get QL 250 shiny, bright, faded clusters and QL 286-291 Basic Head Implant.
Don’t forget you need to use Shiny-Bright-Faded assembling order for this case.
2) You have crafter with 2400 Nano programming, 2050 Pharma Tech and 2050 Psychology skills. You found QL 243 Heal Delta Bright (Feet) and want to sell it for the highest possible price: 243/0.84=289. So you can install this cluster into QL 201-289 implant. Evade Clc Shiny (Feet) cluster has 4,75 Nano programming multiplier, Heal Delta bright (Feet) has 5.25 Pharma Tech multiplier, All def Faded (Feet) has 3.75 Psychology multiplier. You want to have the highest QL of implant and we calculate possibility to increase level of implant by Heal delta bright (Feet) cluster: 5.25*289+2*50*5.25=2042. Since your crafter has 2050 Pharma Tech, you can increase QL of implant for 2 levels and you can use QL 288-289 basic refined implant. Next, you need to calculate are you able to increase QL of implant by Evade Clc Shiny (Feet) cluster for 5 Levels or not and what QL of Shiny cluster required: 291*0.86=250 4.75*290+5*50*4.75=2565. Since your crafter has 2400 Nano programming you can increase QL of implant for 4 levels and you can’t use QL 288 Basic Implant, but the good news are you can get Shiny cluster as mission reward. Next step is to calculate what QL of Add All def Faded (Feet) cluster required and can your crafter increase QL of implant for 5 Levels by Faded cluster or not : 295*0.82=242 3.75*295+5*50*3.75=2044 (crafter has 2050). Since all necessary calculations are done, you can calculate final result: QL 289 implant + Bright Cluster = QL 291 implant + QL 250 Shiny cluster = QL 295 implant + QL 242 or higher Faded cluster = QL 300 implant. Now you know that you need to get QL 289 basic refined Feet implant, QL 250+ Evade Clc Shiny cluster and QL 242+ Add all def Faded cluster to make QL 300 Heal Delta Feet Implant. Don’t forget assembling order in this case is Bright-Shiny-Faded.
3) You have QL 250 Bow Refined Cluster - Shiny (Right-Arm) with 4,75 Nano programming multiplier, QL 202 % Add All Def. Refined Jobe Cluster - Bright (Right-Arm) with 5.25 Psychology multiplier, QL 201 RangeInc. NF Refined Jobe Cluster - Faded (Right-Arm) with 3.75 Nano programming multiplier and you want to make QL 248 Right-Arm Implant. Firstly you need to calculate QL of basic implant: Shiny 250/0.86=291, Bright 202/0,84=240, Faded 201/0.82=245. So you need to get QL 240 basic implant and assembling order for this case will be Bright-Faded-Shiny. Next step is to calculate required Trade skill sizes: Psychology for Bright cluster 5.25*240+1*50*5.25=1523, Nano programming for Faded cluster 3.75*241+4*50*3.75=1654, Nano programming for Shiny cluster 4.75*245+3*50*4.75=1876 (240+1+4+3=248). So you need to find crafter with 1523+ Psychology skill and 1876+ Nano programming.