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Thread: AR and NR

  1. #101
    Quote Originally Posted by Ebag333 View Post
    Bass or trout?
    Deep sea. Tuna, shark, wahoo and other big game fish. Shark I enjoy the most. Bass fishing is nice but when you live on the Gulf of Mexico the ocean calls to you.
    Lheann
    President of When I Grow Up

    Lhisa - MA - RK1
    MaxKillz - Enf - RK1
    Namaru - Enf - RK1

    "If you find yourself loosing a fight, your tatics suck."

  2. #102
    Quote Originally Posted by Lheann View Post
    Deep sea. Tuna, shark, wahoo and other big game fish. Shark I enjoy the most. Bass fishing is nice but when you live on the Gulf of Mexico the ocean calls to you.
    Ahhh, you lucky....I lack that luxury.

  3. #103
    Now what really started bugging me is not the AAD and AR issues, but the fact that jet turbine applications are designed using approximated thrust performance data, and we all know data entry jobs are given to interns that might not be terribly excited about the task at hand, so will I be ever again able to travel by plane?

    But don't mind me, I am sure you tested your break point formula extensively against the original formula (after all, shouldn't take more than an hour)
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  4. #104
    Quote Originally Posted by eroz_c View Post
    Now what really started bugging me is not the AAD and AR issues, but the fact that jet turbine applications are designed using approximated thrust performance data, and we all know data entry jobs are given to interns that might not be terribly excited about the task at hand, so will I be ever again able to travel by plane?
    /me snickers


    Quote Originally Posted by eroz_c View Post
    But don't mind me, I am sure you tested your break point formula extensively against the original formula (after all, shouldn't take more than an hour)
    As I said before, the margin of error is big enough that it's almost impossible to tell the difference between the two. *shrug*

  5. #105
    Quote Originally Posted by eroz_c View Post
    Now what really started bugging me is not the AAD and AR issues, but the fact that jet turbine applications are designed using approximated thrust performance data, and we all know data entry jobs are given to interns that might not be terribly excited about the task at hand, so will I be ever again able to travel by plane?

    But don't mind me, I am sure you tested your break point formula extensively against the original formula (after all, shouldn't take more than an hour)
    Actually it was tested against performance data collected from the jet turbine stratpped to a fixed testing platform. We are withing .1% deviation against the actual jet turbine. In areas where the data was off by more than that we used the actualy data to proof our calculations. Of course the use of long doubles (80 bit floating point math) is not something you have to use often it helped.
    Lheann
    President of When I Grow Up

    Lhisa - MA - RK1
    MaxKillz - Enf - RK1
    Namaru - Enf - RK1

    "If you find yourself loosing a fight, your tatics suck."

  6. #106
    Bump for uber post.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  7. #107
    Why the hell isn't this sticky yet.
    Eroz, finally 220/26/70 Adventurer & proud General of Regulators on ex-RK2 (outdated) equip
    Rokroland, 170 Engineer No more crab for j00 Northern Front on ex-RK2
    Ranged roxxorz!
    Sig last updated properly when West Athens still had people sitting about the subway.
    Quote Originally Posted by Siahanor View Post
    Complaining about the realism of height changing mechanics in a game that has people who can channel their anger to make huge killer meatballs.

  8. #108
    No idea, but it should be

  9. #109
    because it will expose the evil plan FC has in the works.
    Mashershade 220/30/70 Shade
    Capsaisin
    220/28/60ish NT
    Mashermasha 150/20/35ish Enfo

    Quote Originally Posted by Kintaii View Post
    Wiseman: When you removed the book from the cradle, did you speak the words?
    Ash: Yeah, basically.
    Wiseman: Did you speak the exact words?
    Ash: Look, maybe I didn't say every tiny syllable, no. But basically I said them, yeah.

    Replace "Wiseman" with "Means" and "Ash" with "Kintaii" (and "speak the words" with "export your stuff") and you pretty much have every pre-patch conversation ever.

  10. #110
    Bit of necromancy, but I'm noticing the links to the calculators are broken. Was going to use this in a discussion but had to go dig up the post first.

    Any chance someone happens to know where the links have moved to? Or has Ebag managed to get himself 'disappeared' over this calculator?

  11. #111
    Quote Originally Posted by Dancingrage View Post
    Bit of necromancy, but I'm noticing the links to the calculators are broken. Was going to use this in a discussion but had to go dig up the post first.

    Any chance someone happens to know where the links have moved to? Or has Ebag managed to get himself 'disappeared' over this calculator?
    Well, I haven't been disappeared just yet.

    Good news and bad news.

    Bad news, SG lost the database. So hundreds of thousands of pieces of data are gone.

    Good news, he had the files, which contained the formulas! If it looks like javascript...that's 'cause it is!

    Anyway, to make your own calculator, follow these easy steps.

    1. Create a new text file.
    2. Rename text file to name of your choice, but change extension from .txt to .hta (I suggest NanoLandCalculator.hta or similar).
    3. Edit .hta file in Notepad.
    4. Copy and paste the text below into Notepad (only one of the code blocks below per .HTA).
    5. Save file.
    6. Launch HTA by double clicking on it.
    7. Calculate! (Be sure to read and follow the instructions!)
    8. ???
    9. Profit!


    Nano Calculator

    Code:
    <HTML>
    <HEAD>
    <TITLE>AR Calculator</TITLE>
    </HEAD>
    
    <SCRIPT LANGUAGE="JavaScript">
    <!--
    function checkForZero(field)
    {
        if (field.value == 0 || field.value.length == 0) {
            alert ("This field can't be 0!");
            field.focus(); }
    }
    
    function cmdCalc_Click(form)
    {
            calculatePayment(form);
    }
    
    function calculatePayment(form)
    {
    	ar = form.attskill1.value*(form.attskillcheck1.value/100)+form.attskill2.value*(form.attskillcheck2.value/100)+form.attskill3.value*(form.attskillcheck3.value/100);
    	def = form.defskill1.value*(form.defskillcheck1.value/100)+form.defskill2.value*(form.defskillcheck2.value/100)+form.defskill3.value*(form.defskillcheck3.value/100);
    	diff_ar = ar/(ar+def);
    
    	aggdefuno = 4+(1*form.defbar.value/100);
    	aggdefdos = -(1*Math.pow(10,-5))*Math.pow(form.defbar.value,2)-0.002*form.defbar.value+2.3;
    
    	land_rate = aggdefuno*Math.pow(diff_ar,aggdefdos);
    
    
    	form.diffar.value = Math.round(diff_ar*10000)/100 + "%";
        form.landrate.value = Math.round(land_rate*10000)/100 + "%";
        form.missrate.value = Math.round((1-land_rate)*10000)/100 + "%";
    }
    //-->
    </SCRIPT>
    
    <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
    </script>
    <script type="text/javascript">
    try {
    var pageTracker = _gat._getTracker("UA-10504701-1");
    pageTracker._trackPageview();
    } catch(err) {}
    </script>
    
    <BODY>
    <TABLE>
    <TR>
    <TD VALIGN=TOP>
    
    <FORM NAME="NanoARCalculator">
    
    <TABLE WIDTH=350 BORDER=5 BGCOLOR=SILVER CELLPADDING=2>
    <TR>
    <TD COLSPAN=2 ALIGN=CENTER>
    <B><FONT SIZE=+2 COLOR=BLUE>Nano AR Calculator</FONT></B>
    </TD>
    </TR>
    
    <TR>
    <TD COLSPAN=2 WIDTH=50%>
    <TABLE BORDER=0 CELLPADDING=2>
    
    <TR>
    <TD COLSPAN=4><B>Attacker Data:</B></TD>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill1
    
        VALUE="1000"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck1
    
        VALUE="100"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill3
    
        VALUE="0"
    
        SIZE=7
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck3
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    
    <TR>
    <TD COLSPAN=4><B>Defender Data:</B></TD>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill1
    
        VALUE="1000"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck1
    
        VALUE="100"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill3
    
        VALUE="0"
    
        SIZE=7
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck3
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT colspan=1>Agg/Def Bar:</TD>
    <TD colspan=2>
     <INPUT
    
        TYPE=TEXT
    
        NAME=defbar
    
        VALUE=0
    
        SIZE=7>
    </TD>
    </TR>
    
    </TABLE>
    </TD></TR>
    
    <TR>
    <TD>
    
    <TABLE BORDER=0 CELLPADDING=2>
    
    <TR>
    <TD COLSPAN=2><B>Results:</B></TD>
    <TR>
    <TD ALIGN=RIGHT>Diff AR %:</TD>
    <TD>
    
    <INPUT
    
        TYPE=TEXT
    
        NAME=diffar
    
        SIZE=7>
    
    </TD>
    </tr>
    <tr>
    <TD ALIGN=RIGHT>Land Rate:</TD>
    <TD>
    
    <INPUT
    
        TYPE=TEXT
    
        NAME=landrate
    
        SIZE=7>
    
    </TD>
    <TD ALIGN=RIGHT>Miss Rate:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=missrate
    
        SIZE=7>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=CENTER COLSPAN=2>
    <INPUT
    
        TYPE=BUTTON
    
        NAME="cmdCalc"
    
        VALUE="Calculate"
    
        onClick=cmdCalc_Click(this.form)>
    
    
    </TD>
    </TR>
    </TD></TR>
    </TABLE>
    
    </TD></TR>
    </TABLE>
    
    </FORM></TD>
    
    <td width=50>
    &nbsp
    </td>
    
    <TD VALIGN=TOP>
    <H3>Nano AR Calculator</H3>
    This page uses a form to calculate the land rate for nanos.
    <P>
    Here's how you use this form:
    <OL>
    <LI>Enter the attackers skills (typical nano skills).
    <LI>Enter the attack skill check amounts (always enter the percentage amount, so a 100% check nano is entered as 100, not 1).
    <LI>Enter the defenders skills (typically Nano Resist).
    <LI>Enter the defense skill check amounts (always enter the percentage amount, so a 100% check nano is entered as 100, not 1).
    <LI>Enter the defenders Agg/Def bar setting.  Note that this runs from -100 (full defense) to 100 (full aggro), with neutral (50/50) being 0.
    <LI>Click Calculate.
    </OL>
    <BR><BR>
    This calculator should be accurate +-5% for any calculations at full def (-100).  Anything else has been tested less (or not at all) and may or may not be accurate.
    <BR><BR>
    Just in case you were curious, skill = AAO, and evades = AAD.
    <BR><BR>
    Also, diff_ar = ar/(ar+def).  This is used to always give me a number that is between 0 and 1 (0% and 100% when converted to a percentage).
    </TD>
    </TABLE>
    
    
    
    </BODY>
    </HTML>


    Weapon Calculator

    Code:
    <HTML>
    <HEAD>
    <TITLE>AR Calculator</TITLE>
    
    <SCRIPT LANGUAGE="JavaScript">
    <!--
    function checkForZero(field)
    {
        if (field.value == 0 || field.value.length == 0)
        {
            alert ("This field can't be 0!");
            field.focus();
        }
    }
    
    function cmdCalc_Click(form)
    {
            calculatePayment(form);
    }
    
    function calculatePayment(form)
    {
    	ar = form.attskill1.value*(form.attskillcheck1.value/100);
    	ar = ar+form.attskill2.value*(form.attskillcheck2.value/100);
    	ar = ar+form.attskill3.value*(form.attskillcheck3.value/100);
    	def = form.defskill1.value*(form.defskillcheck1.value/100)+form.defskill2.value*(form.defskillcheck2.value/100)+form.defskill3.value*(form.defskillcheck3.value/100);
    	diff_ar = ar/(ar+def);
    
    	aggdefuno = 3.75+(0.0075*form.defbar.value);
    	aggdefdos = 2.25;
    
    	land_rate = aggdefuno*Math.pow(diff_ar,aggdefdos);
    
    
    	form.diffar.value = Math.round(diff_ar*10000)/100 + "%";
    	    form.landrate.value = Math.round(land_rate*10000)/100 + "%";
        form.missrate.value = Math.round((1-land_rate)*10000)/100 + "%";
    }
    //-->
    </SCRIPT>
    
    <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
    </script>
    <script type="text/javascript">
    try {
    var pageTracker = _gat._getTracker("UA-10504701-1");
    pageTracker._trackPageview();
    } catch(err) {}
    </script>
    </HEAD>
    
    
    <BODY>
    <TABLE>
    <TR>
    <TD VALIGN=TOP>
    
    <FORM NAME="WeaponARCalculator">
    
    <TABLE WIDTH=350 BORDER=5 BGCOLOR=SILVER CELLPADDING=2>
    <TR>
    <TD COLSPAN=2 ALIGN=CENTER>
    <B><FONT SIZE=+2 COLOR=BLUE>Weapon AR Calculator</FONT></B>
    </TD>
    </TR>
    
    <TR>
    <TD COLSPAN=2 WIDTH=50%>
    <TABLE BORDER=0 CELLPADDING=2>
    
    <TR>
    <TD COLSPAN=4><B>Attacker Data:</B></TD>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill1
    
        VALUE="1000"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck1
    
        VALUE="100"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>AAO:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskill3
    
        VALUE="0"
    
        SIZE=7
    </TD>
    
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=attskillcheck3
    
        VALUE="100"
    
        SIZE=7
    
    </TD>
    </TR>
    
    
    <TR>
    <TD COLSPAN=4><B>Defender Data:</B></TD>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill1
    
        VALUE="1000"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck1
    
        VALUE="100"
    
        SIZE=7
    
        onBlur=checkForZero(this)
    
        onChange=checkForZero(this)>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>Skill:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck2
    
        VALUE="0"
    
        SIZE=7
    
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=RIGHT>AAD:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskill3
    
        VALUE="0"
    
        SIZE=7
    </TD>
    
    <TD ALIGN=RIGHT>Check:</TD>
    <TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=defskillcheck3
    
        VALUE="100"
    
        SIZE=7
    
    </TD>
    </TR>
    
    
    
    <TR>
    <TD ALIGN=RIGHT colspan=1>Agg/Def Bar:</TD>
    <TD colspan=2>
     <INPUT
    
        TYPE=TEXT
    
        NAME=defbar
    
        VALUE=0
    
        SIZE=7>
    </TD>
    </TR>
    
    </TABLE>
    </TD></TR>
    
    <TR>
    <TD>
    
    <TABLE BORDER=0 CELLPADDING=2>
    
    <TR>
    <TD COLSPAN=2><B>Results:</B></TD>
    <TR>
    <TD ALIGN=RIGHT>Diff AR %:</TD>
    <TD>
    
    <INPUT
    
        TYPE=TEXT
    
        NAME=diffar
    
        SIZE=7>
    
    </TD>
    </tr>
    <tr>
    <TD ALIGN=RIGHT>Land Rate:</TD>
    <TD>
    
    <INPUT
    
        TYPE=TEXT
    
        NAME=landrate
    
        SIZE=7>
    
    </TD>
    <TD ALIGN=RIGHT>Miss Rate:</TD>
    <TD>
    <INPUT
    
        TYPE=TEXT
    
        NAME=missrate
    
        SIZE=7>
    </TD>
    </TR>
    
    <TR>
    <TD ALIGN=CENTER COLSPAN=2>
    <INPUT
    
        TYPE=BUTTON
    
        NAME="cmdCalc"
    
        VALUE="Calculate"
    
        onClick=cmdCalc_Click(this.form)>
    
    
    </TD>
    </TR>
    </TD></TR>
    </TABLE>
    
    </TD></TR>
    </TABLE>
    
    </FORM></TD>
    
    <td width=50>
    &nbsp
    </td>
    
    <TD VALIGN=TOP>
    <H3>Weapon AR Calculator</H3>
    This page uses a form to calculate the land rate for Weapons.
    <P>
    Here's how you use this form:
    <OL>
    <LI>Enter the attackers skills (typical Weapon skills).
    <LI>Enter the attack skill check amounts (always enter the percentage amount, so a 100% check Weapon is entered as 100, not 1).
    <LI>Enter the defenders skills (typically Evade/Dodge/Duck).
    <LI>Enter the defense skill check amounts (always enter the percentage amount, so a 100% check Weapon is entered as 100, not 1).
    <LI>Enter the defenders Agg/Def bar setting.  Note that this runs from -100 (full defense) to 100 (full aggro), with neutral (50/50) being 0.
    <LI>Click Calculate.
    </OL>
    <BR><BR>
    This calculator should be accurate +-5% for any calculations at full def (-100).  Anything else has been tested less (or not at all) and may or may not be accurate.
    <BR><BR>
    Just in case you were curious, skill = AAO, and evades = AAD.
    <BR><BR>
    Also, diff_ar = ar/(ar+def).  This is used to always give me a number that is between 0 and 1 (0% and 100% when converted to a percentage).
    </TD>
    </TABLE>
    
    
    
    </BODY>
    </HTML>
    Last edited by Ebag333; Jul 27th, 2011 at 08:14:12.

  12. #112

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