5.7 Why the onehander is nicknamed the craphander
Aimed shot damage is determined by a base damage number and the AS multiplier: base_damage*AS_multiplier
Calculation base damage for onehander,
http://auno.org/ao/db.php?id=144062
MBS: 1233
Max damage: 121 (AS only uses the max damage number)
Crit damage: 121+584
You use normal damage calculation on this:
In case of no crit: 1+(1000+1/3*233)/400*121 + "projectile_damage_modifier" = 447 + "projectile_damage_modifier"
In case of a crit: 1+(1000+1/3*233)/400*(121+584) + "projectile_damage_modifier" = 2604 + "projectile_damage_modifier"
In pvp this damage is halved, hence /2.
But there is a problem with crits in pvp: crit chance is halved before crit reduction is applied. If you have 20% crit chance, and your target has -10% crit reduction (albtraum and some other items made this easy to obtain), then your chance to crit is 20%/2 - 10% = 0%. Because of this you can pretty much assume that you will not crit in pvp anymore.
Calculation of AS_multiplier:
Each time you AS the base_damage is multiplied by a multiplier. This multiplier is a random natural number between the lowest possible multiplier (formula unknown to me) and the highest possible multiplier (CEILING("AS_skill" /95)). [ceiling = rounded up to the nearest natural number]
This roll is not 100% random but weighted with a higher chance to roll one of the lower multipliers: see
http://forums.anarchy-online.com/sho...d.php?t=445153
So if you have 1900 AS skill, your highest possible AS_multiplier will be 20, your lowest 3?. The median of your mutlipliers will be 5?.
Median_aimed_shot-damage = (447 + "projectile_damage_modifier") /2 * 5
Roughly 50% of your ASs will do less damage than this, 50% more.
If a fixer has +400 damage: The median of his AS will be 2117, against someone with rrfe this becomes 1482 damage: utter crap at TL7. And that's why the onehander is called the craphander.